Field of Glory Renaissance, when?

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kokono
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Field of Glory Renaissance, when?

Post by kokono »

Hello.
After updating my game, I noticed the new titles will appear, all relating to ancient times.

Do you plan to continue with the era of the Renaissance, as they have done with the set of figures? I would love to see the variety of troops from the Renaissance on my PC:

Thanks
keithmartinsmith
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Post by keithmartinsmith »

We constantly review what to add to FOG but you are unlikely to see digital FOG-R in 2011. Sorry Keith
VMadeira
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Post by VMadeira »

I would certainly be interested in it !
mceochaidh
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Post by mceochaidh »

likewise; more interesting in some ways then ancients.
timmy1
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Post by timmy1 »

While I share the interest (I am after all a past President of the Pike and Shot Society) the FoG design team have indicated that the situation is materially more complex to model in FoG:R. That, combined with the small target audience, makes it a much more difficult prospect to cost justify. I hope they do but the middle of a Global Economic slowdown might not be the correct time to punt the investment required (sadly).
TheGrayMouser
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Post by TheGrayMouser »

My undertsanding is that the gaming industry is doing very well despite economic conditions. Alot more bang for the buck so to speak as opposed to other forms of entertainment.
I think that HPS has shown a Ren game isnt so niche that it wouldnt be viable (and HPS is a pretty nich company) Slitherine I think, has a much larger audience.
So, please bring it on!
CheerfullyInsane
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Post by CheerfullyInsane »

I'm not sure whether Ren is a niche period or not.
It's certainly not my cup of hot, brownish liquid. Far too many gaudily-clad people running around with absurdly ineffective firearms.

However having said that, I would much rather have Slith work on fine-tuning the FoG system as it is, before moving on to other periods.
I'd rather see FoG 2.0, and then have it ported properly to the PC, than having to adjust tactics to yet another period.
There are some improvements on the way (the terrain-selection in LT thus far), and presumably there will be others in the following expansions for the PC.
But I'll wait and see what the Gods (read: Slitherine) come up with for the FoG expansions before deciding whether I'll delve in to Ren at some point in the future.

And going truly off-topic, here's a thought......
Osprey works with Slitherine/HexWar......Osprey has bought the rights to Ambush Alley, and are re-releasing the rules.....
Ambush Alley is designed for solo and co-op play already.....
Now, getting that ported to the PC would be a definite hit in my world. :mrgreen:

Ah well, PC:O and CM:BN coming up in the near future.
Should be enough to dull my modern skirmish cravings for a while at least ;)

Lars
I've got two words for ya: Math is hard.
CharlesRobinson
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FOG:R

Post by CharlesRobinson »

I definetly want to see FOG:R & FOG:N.

I do undertand that they cannot take on to much at a time though.

I also understand that they have to be careful enough to release new updates in such a manner that it keeps the game fresh but does not satuarate the available market.

For right now their best move is to release the rest of the updates for FOG:A based on each army book. The Oriental armies may have to be split up (this is the one I most want to see).

There does seem to be some misunderstanding in the game market though - i.e. nich games.

This is the perfect venue for successful nich games - so they should grasp such advantages as opposed to running from them.

I love miniature war games - but I love the computer version as well - for different reasons.

With the computer version I get to play more people from a wider background that can give me better challenges than what I can find locally.

I get to play armies that I would never have the time and money to collect.

I get to play armies that are hard to find miniatures for.

All three of these is what makes this the perfect venue for nich games.

We have a big enough community to find players, a computer game that releases us from the burden of finding and painting the miniatures, and we can play obscure armies that we would not normally choose to play.

This is perfect for all three FOG Systems.

I understand that we may need to wait for FOG:R and most likely we will see FOG:N first because of the popularity of the period, but afterwards we should see FOG:R and I think that Slitherine will make all kinds of money off of it and by then will have a very loyal fan base that will support it.

I know that I will buy every expansion they make for any of the FOG's; even though I also own all of the books and collect miniatures as well.

Thanks for a great product! 8)
CharlesRobinson
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FOG:R

Post by CharlesRobinson »

PS: I will be retiring from the Military next summer - I will have a lot more time to collect, paint, and play miniatures - and oh yeah play more computer games! :lol:
iandavidsmith
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FoG 2

Post by iandavidsmith »

whats this FoG 2 i have seen mentioned in a couple of posts ??
Ian
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Re: FoG 2

Post by CheerfullyInsane »

iandavidsmith wrote:whats this FoG 2 i have seen mentioned in a couple of posts ??
Ian
It's an upcoming revision of the TT rules, based on player-feedback.
(Or so I'm reliably told. Not being a TT gamer myself, I don't keep track of everything)

There's (lots) more to read here:
viewforum.php?f=114

Lars
I've got two words for ya: Math is hard.
Blathergut
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Post by Blathergut »

Not so sure FoG R will work as easily in PC as the ancients version. The need to have pike and shot stands operate together may prove tricky to work. If one unit in the PC version was a combined pike/shot unit, you'd end up with maybe 10-20 units in the whole game!!
Scutarii
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Post by Scutarii »

The problem with REN is that is to napoleonic and shoot units are dead meat VS melee units because they cant evade and with range 2 you need be close to enemy but in enemy´s turn they are dead, of course you can use skirmish but is only a player trick non a great design idea for the game.

For FOG:R... well, engine need many changes, some could be interesting for FOG (break contact in infantry melees) but need more changes.

PD: niche... well, i dont see ancient games released every year hehehe :wink:
deeter
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Post by deeter »

I haven't picked up the FoG-R TT rules because I don't intend to paint up any armies for that period at the moment. However, I'm really interested to know what fundamental changes have been made to the original rules as these will likely make their way into FoG 2.0 and thus maybe onto the P.C. Obviously, firearms and BG formations are changed to reflect the later period, but what about core mechanics? Anyone care to comment?

Deeter
TheGrayMouser
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Post by TheGrayMouser »

Hmm, i dont think there are too many "core " game mechanics that separate Fog Ren from Fog AM TT that would be relevant for any changes to the PC game.... There are of course differnces but are very specific to the Ren period and or are not represented at all or, completely differently in the PC game...



I think a better place to see what changes could appear in the PC game is to visit/participate (if you dare) the FOG 2 discussion forums in the TT area .. ( i say dare because it is pretty cutthroat there)

issues that are big appear to be:
* increasing the strength of Barabrians (ie protected impact foot) with or without changing the legions themsleves
*are ancient cavalry too powerful?
* is the POA for better armour too powerful??
*should there be two rounds of impact combat before melee combat starts? (interesting one)

Your mileage may vary on how important you think these issue are and whether they are relevant at all for the PC game..


also here is a link that lists some of the changes between Fog AM and Fog Ren TT
not really many that are too relevant to the PC game
viewtopic.php?t=19402
deeter
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Post by deeter »

Thanks for the link. Very informative with lots of changes that could be relevant to the PC, I think. Here are a few:

-- volunatry breakoffs for both foot and cav.
-- mounted and some LF can triple move.
-- elephant rules changes.
-- determined foot move faster than other HF.
-- only mounted and LT can deploy in flank zones.
-- LT and MF move slower.
--Many “Protected” FOGAM types are “Unarmoured” in FOGR. The Armoured category has been split into 2.
--Battle foot can never turn and move.
--No more charging without orders.
--Foot test to charge Mounted or Elephants.
--new troop type called Warriors. Warriors/HW get automatic ++.

Changes discussed in FoG 2.0 could be significant too, like doing away with Roman SSW POA. Might give barbarians more of a chance.

Deeter
TheGrayMouser
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Post by TheGrayMouser »

Yeah i suppose some of those could work in Fog Am, however keep in mind many of those arnt additives but actually replace other items that are not relevant to the Ren period at all.
(damn, i have used the word relevant like 6 times in my past two posts, and likly mispelled it too)

I really hope Slitherine does look into this period as it is fascinating and has at least as much variety as the Am period (although compressed into a mucher shorter time period)
batesmotel
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Post by batesmotel »

deeter wrote:Thanks for the link. Very informative with lots of changes that could be relevant to the PC, I think. Here are a few:

-- volunatry breakoffs for both foot and cav.
-- mounted and some LF can triple move.
-- elephant rules changes.
-- determined foot move faster than other HF.
-- only mounted and LT can deploy in flank zones.
-- LT and MF move slower.
--Many “Protected” FOGAM types are “Unarmoured” in FOGR. The Armoured category has been split into 2.
--Battle foot can never turn and move.
--No more charging without orders.
--Foot test to charge Mounted or Elephants.
--new troop type called Warriors. Warriors/HW get automatic ++.

Changes discussed in FoG 2.0 could be significant too, like doing away with Roman SSW POA. Might give barbarians more of a chance.

Deeter
Most of the changes listed here are ones made to the rules to handle the peculiarities and changes in Renaissance and pike and shot tactics and battles rather than ones that would be likely to be applicable for ancient and medieval battles for either TT or PC versions. Elephant changes and reduced movement rates for LF/MF/LH are ones that might make it for FoG TT V2 and eventually to FoG PC.

Chris
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