The memory issue was raised on the other thread. My response was, and is, that whether or not you charged is no harder to remember then if you dropped a cohesion state during the current or previous turn. Probably easier.dave_r wrote:I don't think that fighting two impacts is a good idea - it is too easy to forget which round of melee you are in and breaks one of the fundamental rules of FoG in that you have to remember something - i.e. when you are in the melee phase you have to remember if you have fought the impact melee.
Also creates many, many more problems like the one Briggs and the Mouse have raised.
There would be a number of issues to think through, but just because you have to think through them doesn't necessarily mean you abandon the idea.
Using impact POAs in the first melee (and that is how I think of it rather than as two impacts) solves at a stroke (or at lease helps solve) many, many problems that have been raised on this list. For example: barbarians v. romans, impact foot v. everyone else, spearmen v. lancers, armored knights v. mounted, lancers v. non-lancer cav, etc. etc.
It also gives you more flexibility to play with POAs for play balance purposes. As an example (and not necessarily advocating this) you have the POA for foot light spear (which is free) count only in the impact phase, but not in first melee. Alternately, to give a boost to sword-only troops, you could have a swordmen POA count as a tie breaker in the first melee phase in the same way that mounted LS does in the current impact phase.









