Restricted Areas and slipper Light Horse
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Restricted Areas and slipper Light Horse
__XX
_LH
_LH
YY
X and Y are both facing the LH and it is in the Restricted area of each. XX is further to the right than is YY
Can the LH chose to Obey the Restricted area of XX and move such that it ends up like this:
__XX
YY
___LH
Thank You
Gino
SMAC
_LH
_LH
YY
X and Y are both facing the LH and it is in the Restricted area of each. XX is further to the right than is YY
Can the LH chose to Obey the Restricted area of XX and move such that it ends up like this:
__XX
YY
___LH
Thank You
Gino
SMAC
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bbotus
- Sergeant Major - SdKfz 234/2 8Rad

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What am I missing? In this case, the diagram indicates that the LH shifted 1 base width to get by YY. I'm looking at page 45 and it says units cannot shift within 6 MU of enemy units (1st bullet). This is not an evade move so I don't think page 67 applies.petedalby
Spot on
If YY was offset and angled in on the LH so they could move without shifting, then it sounds right, to me, but I've been wrong before.
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deadtorius
- Field Marshal - Me 410A

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if they can't turn could they still wheel to get by one of the enemy? Perhaps the one that they were facing frontally, claiming restricted area of the one to their rear so they can try to sneak on by. Or it may be a case of contraction and move wheeling with a single front rank base, 28mm player here so hard to picture it with the 15's.
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expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

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I know this may seem strange but if avoids more problems than it causes.imanfasil wrote:As much as I hate it... p74 says if in more than one restricted zone you can choose which to obey and are bound only by it... nothing about having to choose the closer unit.
(just had to prove I actually own a rulebook and can read... I'm sure I've put that in doubt with all my recent questions!)
If you had to obey the restricted area of all you'd get lots of other tomfoolery and possible paralyze groups as in prior rulesets.
Anthony
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
I can see that you can't obey multiple RZs easily, but it does seem like there could be a priority. For example, have to obey the closest one, or the scariest one... or have the opponent choose one - whichever he feels would be the most restrictive since the idea is to restrict movement not allow a unit to make the move they want to make regardless of RZs becuase they can point to a different unit and say - I obey'd that guys RZ!
After this has happened once or twice you learn not to put enemy (LH especially) in the RZ of two BGs. Only move the BG you want the enemy to be restricted by to within 2 MU. So effectively you do get the choice which BG you want the enemy to have to react to.imanfasil wrote:I can see that you can't obey multiple RZs easily, but it does seem like there could be a priority. For example, have to obey the closest one, or the scariest one... or have the opponent choose one - whichever he feels would be the most restrictive since the idea is to restrict movement not allow a unit to make the move they want to make regardless of RZs becuase they can point to a different unit and say - I obey'd that guys RZ!
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nikgaukroger
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grahambriggs
- Lieutenant-General - Do 217E

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nikgaukroger wrote:lawrenceg wrote:Might be worth looking at this for v2.0 if they are not already.
Why?
Because making the clever move (only pin with one) is counter intuitive. It's quicker to only react to one restricted area. However, it might be better if it was not left to the pinned player to choose. Atlternatives would be:
- pinning player chooses
- random
- closest (fiddly)
- most dangerous (long winded rule needed)_
- first pinning BG counts (needs a memory, may slow moves up too much)
I quite like random. It's a fast moving, local situation. Neither commander should necessarily get what they would like.
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bbotus
- Sergeant Major - SdKfz 234/2 8Rad

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I agree, why? I would think that evade capable troops would generally be able to see enemy units closing in and just move away, which is pretty much what happens when mounted don't want to fight foot. If Cav are close enough, they always have a chance to catch LH. That seems to be a pretty fair representation of the real world for an alternative move game. Why would we want units to behave in a way that they would not do in real life? [/quote]lawrenceg wrote:
Might be worth looking at this for v2.0 if they are not already.
nikgaukroger wrote:
Why?
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lawrenceg
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And because it regularly crops up on this forum.grahambriggs wrote:nikgaukroger wrote:lawrenceg wrote:Might be worth looking at this for v2.0 if they are not already.
Why?
Because making the clever move (only pin with one) is counter intuitive. It's quicker to only react to one restricted area. However, it might be better if it was not left to the pinned player to choose. Atlternatives would be:
- pinning player chooses
- random
- closest (fiddly)
- most dangerous (long winded rule needed)_
- first pinning BG counts (needs a memory, may slow moves up too much)
I quite like random. It's a fast moving, local situation. Neither commander should necessarily get what they would like.
Come to think of it, it might not be a bad idea to do the same with "evading in the direction of the charge" when there are multiple charges. (see current/recent thread on LH sandwich, for example)
Lawrence Greaves




