
Updated 7th April 2013 . . .
http://dl.dropbox.com/u/15461007/Battle ... 20PWv5.zip
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Well, I have already played games where every ship has fired in a single turn. The "ridge" is, in fact, earthworks erected by the Scots to protect them from fire from the warships, but this only protects them in their starting positions really. In the real battle, most of the highlanders were routed by the fire from the warships (which I haven't been able to replicate too well, although individual highlander units do get routed by the ship's cannons) and the rest of the pikes on that flank were pushed into the middle of the battlefield. The Scots formation became one great big mass trying to make its way through the "mire". The pikes beat off repeated English cavalry attacks, but were eventually shot to pieces by archers, arquebusiers and artillery fire. The cavalry then killed many of the fleeing Scots.tyrkir wrote:Nice scenario but the range of the "ships" make them quite ineffective. I played the English versus the AI and only the first two "ships" were able to bombard the scottish cannon while the highlanders remained out of range.
Besides, there's a kind of ridge which prevents the ships from shooting any highlander that would wander closer to the coastline.
In my game, I used the English cavalry to get rid of the Scots' poneys and then I wrapped up the Scottish line from left to right while my infantry kept the massive pikemen formations in check. On the other wing, the highlanders were very passive and it took only a few bowmen and arquebuses to keep them busy. Overall, a crishing victory.
But again, a very nice scenario with plenty of troops and nice terrain features (not to mention the ships...)
And they are clearly winning in our third game as well, aren't they, Max?.maximvs wrote:I've played this a couple of times and the Scots have won both times in MP
OK - I will put a paired challenge on for us now (that is, 2 games, each of us taking a turn at English and Scots) and the password will be "tyrkir".tyrkir wrote:Hi Pete. Thanks for your "human confrontation" offer (it's true the AI is not much of a challenge, rather a punching ball). These days are a bit hectic on my side but I'd be happy to give it a try
How could we proceed?