No bad side thenmadaxeman wrote:tears in Manchester?nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
Terrain Tweaks
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
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nikgaukroger
- Field of Glory Moderator

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Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
Tears hair pulling and other such things or maybe nothing as nice LH people don't care about terrain. As the Master Mr Ruddock says it just slows you down when your evading allowing you to come back all the quicker and shoot you again (is that tears i hear in London now?)nikgaukroger wrote:No bad side thenmadaxeman wrote:tears in Manchester?nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
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Strategos69
- Lieutenant Colonel - Elite Panther D

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I see uneven as a terrain that looks like open and when you get into it you realize it was not the case. It is a good idea as long as it has more similarities with open. For example, it should not slow down the movement of infantry (maybe it should for mounted). Troops might not take that into account when being forced to check for charging without orders (thus you can trick the enemy to get into a terrain that disorders them), troops pursuing wouldn't be able to stop their pursuit when getting into it and other things alike.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
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philqw78
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And everyone would take MF armies with 4 TC.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.
Simone[/quote]And everyone would take MF armies with 4 TC.[/quote]
And now everyone is taking Cv and Lh combos with no foot.. I think a terrain fix will go a long way to adjust MF problems (both bw and impetuous foot) mentioned in other treads. A return to a more straight forward use of terrain will improve playability of many armies.
Simone[/quote]And everyone would take MF armies with 4 TC.[/quote]
And now everyone is taking Cv and Lh combos with no foot.. I think a terrain fix will go a long way to adjust MF problems (both bw and impetuous foot) mentioned in other treads. A return to a more straight forward use of terrain will improve playability of many armies.
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philqw78
- Chief of Staff - Elite Maus

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No they aren't. Dom Rom, with minmum legio and Christian Nubians, mainly MF, are doing very well thank you.simone wrote:simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.
SimoneAnd now everyone is taking Cv and Lh combos with no foot.. I think a terrain fix will go a long way to adjust MF problems (both bw and impetuous foot) mentioned in other treads. .PHIL wrote:And everyone would take MF armies with 4 TC.
It will remove the playability of mounted armies. Go for 0 PBI, an army with few terrain choices, mountain/woodland, and loads of MF. Put 5 full sized bits down and don't see it moved, oh and your opponent needs to put 3 bits down as well. Then move first to pin your opponent in the terrain placed. Brilliant.A return to a more straight forward use of terrain will improve playability of many armies
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
I like taking an IC, 26 Cav/LH and lots of MF and LF (Thracians). Uneven is my friend.philqw78 wrote:And everyone would take MF armies with 4 TC.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
Thracians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
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expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

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Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type. Removing uneven without significantly increasing terrain available would only exacerbate the malarchy wherby players actively pick terrain they dont want.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
Anthony
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
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nikgaukroger
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expendablecinc wrote:Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I assumed it went without saying that the terrain choices would have to be tweaked if Uneven were removed.
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
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expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

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Would it reduce the viability of elephant armies?nikgaukroger wrote:expendablecinc wrote:Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I assumed it went without saying that the terrain choices would have to be tweaked if Uneven were removed.
I dont know how Classical Indian armies used thier elephants but a current on table sight is them interleaved with MF, crashing through uneven at 4 inches/turn?
Would Rough be slightly downgraded to enable elephants to travel through it normally?
Anthony
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
NeoAssyrian, Spartan, Scythian, Later Seleucid, Parthian, Thematic Byzantine, Latin Greek, Later Hungarian
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nikgaukroger
- Field of Glory Moderator

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I'd probably agree with that.philqw78 wrote:It should be anyway, IMO.expendablecinc wrote:Would Rough be slightly downgraded to enable elephants to travel through it normally?
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
This is essentially the suggestion I posted in the attacker/defender thread.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
Just add a second die roll. First die is unmodified and gives attacker/defender, second die gives initiative as normal. Winner of initiative has to pick a terrain type from the defenders options.
Gives the big MF armies a slightly higher chance of bad terrain, doesn't remove the advantage of winning initiative, and adds the possibility of more interesting terrain on the table when a steppe army has to fight in Hilly while winning initiative and ends up taking lots of gentle hills since there's no opens.
Not perfect, but has the advantage of being super easy.
Additionally, I'd be very much in favor of Elephants moving as normal in Rough. Uneven would be a pretty silly feature at that point IMO. The only difference between it and Rough would be LH, and Knights being Disordered instead of Severe Disordered. But who ever sends Knights into terrain.
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footslogger
- Sergeant First Class - Elite Panzer IIIL

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Has anyone ever tried running a terrain-based FoG theme event? Seems like book-based themes have been done, or themes based on timeframe. Marc ran a steppe trash and the civilizations they invaded kind of thing at Fall-In last year, so I imagine everyone was ready to fight on the steppes for that. Maybe a theme based on fighting in the woods would be interesting?






