No bad side thenmadaxeman wrote:tears in Manchester?nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?

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No bad side thenmadaxeman wrote:tears in Manchester?nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
Tears hair pulling and other such things or maybe nothing as nice LH people don't care about terrain. As the Master Mr Ruddock says it just slows you down when your evading allowing you to come back all the quicker and shoot you again (is that tears i hear in London now?)nikgaukroger wrote:No bad side thenmadaxeman wrote:tears in Manchester?nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I see uneven as a terrain that looks like open and when you get into it you realize it was not the case. It is a good idea as long as it has more similarities with open. For example, it should not slow down the movement of infantry (maybe it should for mounted). Troops might not take that into account when being forced to check for charging without orders (thus you can trick the enemy to get into a terrain that disorders them), troops pursuing wouldn't be able to stop their pursuit when getting into it and other things alike.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
And everyone would take MF armies with 4 TC.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
No they aren't. Dom Rom, with minmum legio and Christian Nubians, mainly MF, are doing very well thank you.simone wrote:simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.
SimoneAnd now everyone is taking Cv and Lh combos with no foot.. I think a terrain fix will go a long way to adjust MF problems (both bw and impetuous foot) mentioned in other treads. .PHIL wrote:And everyone would take MF armies with 4 TC.
It will remove the playability of mounted armies. Go for 0 PBI, an army with few terrain choices, mountain/woodland, and loads of MF. Put 5 full sized bits down and don't see it moved, oh and your opponent needs to put 3 bits down as well. Then move first to pin your opponent in the terrain placed. Brilliant.A return to a more straight forward use of terrain will improve playability of many armies
I like taking an IC, 26 Cav/LH and lots of MF and LF (Thracians). Uneven is my friend.philqw78 wrote:And everyone would take MF armies with 4 TC.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone
Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type. Removing uneven without significantly increasing terrain available would only exacerbate the malarchy wherby players actively pick terrain they dont want.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
expendablecinc wrote:Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
Would it reduce the viability of elephant armies?nikgaukroger wrote:expendablecinc wrote:Nothing too significant if this is coupled with an increase in the amount of other rough available to each terrain type.nikgaukroger wrote:Do we need Uneven terrain - what would be the consequences for the game if we dropped it?
I assumed it went without saying that the terrain choices would have to be tweaked if Uneven were removed.
I'd probably agree with that.philqw78 wrote:It should be anyway, IMO.expendablecinc wrote:Would Rough be slightly downgraded to enable elephants to travel through it normally?
This is essentially the suggestion I posted in the attacker/defender thread.simone wrote:I think this is more elegant and simple solution. Invader choose terrain from defender choices, I would go further in eliminating the adjustment rolls. You place a terrain feature, it stays there.nikgaukroger wrote:FWIW on the whole terrain issue I'd generally go back to a more DBM-like principle and say the terrain type must come from the loser of the PBIs territory types. Maybe with some tweaks.
Simone