As the newest beta batch to version 2.00v introduces many new rules, we decided to abort our game with the GS 2.00s patch and restarted the game as there are especially some changes in the opening phase of the game. The 2.00v patch will hopefully include the last major changes for the game and we hope to finish it. One ne exciting change is a new rule for an early entry of war for Italy if the Allied player strips the Med from the French navy (which all players did in the old versions of the game).
I will mostly do the same opening as in our last game, therefore go for an early Weserübung and capture of Norway. However, I fear I will not get as lucky as in our last game.
Here we go with Fall Weiß:

Wehrmacht struggles to capture Lodz. After 1 TAC and three ground attacks the GAR survives with 1 step. I need my second TAC to finish it off and therefore could not bomb Warsaw. The ARM attacking Warsaw gets also a bad 1:2 result.
Some of the other new feature of the newest patch. There are free naval units:

With these free naval units a Plan Z strategy could be easier. I will again go for a big sub fleet and an attack on Spain to unit the Regia Marina and the Kriegsmarine. However, it now takes six turns for a SUB to construct. As you see CV even take 15 turns. This makes naval units much more valuable, especially for the Allies. However, the Allies also get some free naval units. For example the US gets a CV for free.
There are also some new map features:

There were also some cities added in the Soviet union.



























