Actually , almost all the rules are there about those items you are highlighting: use the index and you will find a host of things related to movement charging, when you are allowed to charge and when yu cant and why....jhkrischel wrote:Yeah, that's a far cry from the actual rules the game observes. For example:keithmartinsmith wrote:Tryfor help. All of the in-game help is available on-line there and can be printed off. All charts etc.
Keith
http://www.hexwar.com/field-of-glory/he ... -move.aspx
-no information on when facing changes can or cannot be made
-no information on why it is sometimes impossible to close with the enemy
The hyper-link to it claims it is "Movement Rules", but in fact, it's simply "How To Move In The Game". I want to know exactly when I'm allowed to move what and how, not just "click on your guy, look at the white field of options, and click on a hex in the white field".
If I can't move somewhere for some reason, I'd like to know *why* so I can plan better in the future. Is my problem that I'm turning in the wrong direction too often? Is my problem that I'm using a troop type that is not allowed to close in on another troop type? Is my problem that the terrain is preventing me from turning or closing?
Not saying the manual is perfect but MOST of the info is there... What it lacks is info on some of the newer features (and a couple of items that are no longer valid)