rbodleyscott wrote:I must say that my own first reaction to the Superior/Average 50% breakpoint proposal was that I like to see a few "famous last stands" because they add to the fun.
I don't really like the idea of CT testing each turn, that could be a lot of tests.
An even simpler milder rule is to have an additional -1 CT modifier for having lost 50%. So at BG at 50% has -2 on its CT.
My colleagues favour trying the more drastic version specified previously. We had agreed to test it - but the reaction in this thread seems mainly negative, so perhaps we should reconsider.
Never follow a multitude into folly: I think it's a good development.
The reaction to most threads is negative on the internet. There is always someone who thinks it's a bad idea.
Also, because tough superiors in 4s are so common, people don't like the idea of their supertroops being degraded. So yes, you'll get a lot of special pleading. Hence we have posts on here from people who think such a change will make those well known 9 stone weaklings, superior heavily armed knights, into totally unuable troops. Rubbish. This is a minor change.
What I don't hear is the call for average troops in 4s to be improved so that you have to kill 3 of their bases to break them. Why? few people use them so there is no squawking in their favour. Also, average troops in 4s are weak enough that such a change wouldn't help them much anyway.
I like the idea of toughening up 12s of poor troops (would take 5 base losses to break them rather than the current 4). Might give them enough holding power to be used as bloking troops who will hold the enemy for a bit.