AMMO TRUCK ... charateristics

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Merr
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AMMO TRUCK ... charateristics

Post by Merr »

Junk,

Ok ... I modded your ammo truck to the following ; (I haven't added the upgrade crew part yet)

CHANGE ... Cost 4 AP (for the truck) to supply 1 shot to unit.

Now, listen to the tactical usage ....

First of all, the truck has 24 AP's ... This means that IF the truck begins the turn adjacent to the unit, it can potentially add 6 more shots :shock: . So, considering a unit that repeatedly shot at the same target, it has the potential of getting more chances to hit the target. Remember, there's a 10% chance-to-hit bonus for each consecutive shot fired at the target.

Ok, with that said and done, you'll note I emphisized potential ... this leaves the player that tactical decision as to whether it should resupply shots to several units, one unit, etc. The cost of 4 AP is mandatory to prevent the truck from running around like a magic wizard, waving his sparkly wand all over the place.

merr
junk2drive
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Post by junk2drive »

Sounds good. We can always adjust it to 6 or 8 or all if it gets abused.
You can call me junk - and type that with one hand.
Merr
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

Post by Merr »

junk2drive wrote:Sounds good. We can always adjust it to 6 or 8 or all if it gets abused.
Oh ... good point ... speaking of abuse ... I could do this ...

Force a REACTION against the ammo truck if it resupplies a unit :twisted:

Again, another tactical decision for the player ... An exposed ammo truck is vulnerable if they resupply in enemie's LOS.

Of course, the player could abuse this by forcing an OP fire, but it's their decision to weigh the RISK of losing the truck against draining the enemies OP fire.
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