This mod with only be for US/BRITISH ... French Units will need to be a seperate mod.
DownLoad Link ...
Unziop to ... \Documents\My Games\BBCBA\CAMPAIGNS
Thanks for looking!
- Merr
Moderators: Slitherine Core, BA Moderators
The test scenario was built to quickly see if the logic worked correctly and allow for quick setup's. Thanks for trying it out.junk2drive wrote:Tried the test scen. Had a few allied tanks killed without crews bailing. Poor bast...
I disagree ... tanks don't need extra shots ... however, if we give every unit one extra shot and have them expend ALL AP when they receive that extra shot ... then yeah, lets try that. I don't want fast moving units to shoot, resupply, then move, shoot, resupply, etc.junk2drive wrote:I think the ammo trucks should also resupply tanks and guns.
Well said.junk2drive wrote: Most war games come down to rock paper scissors and some add a puzzle to figure out to get the results. I like adding logistics and decision making to the mix. Deciding where to place the ammo truck, who gets rallied, promoted, repaired, which shot to take, and add to that the risk that things can go wrong.
That was fixed (the cooldown) in the 1.5 patch ... cooldown of 2 turns. Yeah, not 1 for 1 but better. I see your point though.junk2drive wrote:The resupply bonus button gives AT charges to troops. IMO it should only give one squad resupply per turn.
Having "shots" recharge (in any configuration, eg bonus or truck) feels slightly wrong to me. Having the ammo truck recharge "ApCharges" seems more practical.In the end we could have bonus buttons for all of this but that eliminates the risk of losing the benefit for the rest of the battle. It will be even riskier when the AI can use bombard and bonus off board assets.
If possible one extra shot, if easier to code just refill the two shots.Since we got the AMMO TRUCK working, I'll add in the ability to recharge shots for EVERY type of unit. What did we decide on?
1. One Extra Shot?
2. Any AP penalties?
Let me know.
Officers should be a separate subject/thread. As should capture.1. Add ability to Ammo_truck to supply a shot to every type of unit.
2. Add an "upgrade" action for the Crew to convert to Infantry (using the ammo truck )
That's pretty much it. I already added the Slith Rally and Ammo Bonus' .... I'd rather use them now instead of officers.
After all, the mods called TrackHit! ... not OfficerDown!...
If action ... ammo truck supplies the upgrade ... handing out rifles/smg/grenades/bandages/cigarettes/spam/spam with eggs, etc.junk2drive wrote: Crews
We discussed crews being promoted to troops. This could be a bonus button (limits and cool down) or action.
If action, who has the ability? The crew themselves or an officer or ?
Ok ... one shot, no AP penalties .... This will also fix the "must start turn" part ... that's because it used to cost full ap to reload (I think, can't remember).junk2drive wrote: If possible one extra shot, if easier to code just refill the two shots.
No AP penalties. This will allow the truck to move to safe distance if it survives being next to the other unit and allow the unit receiving ammo to fire and move if they have enough AP.
IIRC the way you have it now the truck must start the turn next to the unit refilled? IOW you can't travel to, get or give, and fire?
yeah .... it's the tank traps I added from the original Bulge9 (good reference to see which ones).... remove a couple near the first flag (at the town near the woods edge) watch how it plays out totally different!junk2drive wrote:BTW I played one to the end last night. I held off taking a flag until 3 turns left. I couldn't make it to the far flag and the Germans retook the middle flag. I need more openings in the choke point. I don't see how anyone could take and hold all the flags.
junk2drive wrote:I made a red version of the Drill Sgt button (3 gold stars) for the crew promotion action button. I can be used for either the trcuk as an action button or the bonus function for picking the target unit.
I'm at a loss for suggestions ... caffeine's wearing off ... An unlaidened sparrow?By graphic I mean the left border selection icon.
TRUCK ... TRUCK ... TRUCK (since you don't like bonus'junk2drive wrote:I can probably hack the infantry force selection screen icon but which country to use?
I was thinking of a rifle, as in arming the men.
What would your tool tip say?
Decide on bonus or truck action first.