Wishlist post 1.5
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junk2drive
- BA Moderator

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Wishlist post 1.5
Slow down the AI turn
Hotkey spacebar changed to Pause
Pause for AI turn and MP opponent replay
Replay button for the replay and AI turn
Hotkey enter for end turn
Hotkey ? for casualty screen
Hotkey N and P or <and> for next unit previous unit to cycle through units
Hotkey B for briefing
Hotkey Esc Add to save screen, a button and hotkey to exit the battle back to the main menu.
Ability to set the starting viewpoint in the editor.
MP starting viewpoint on player's side of the map.
Hotkey spacebar changed to Pause
Pause for AI turn and MP opponent replay
Replay button for the replay and AI turn
Hotkey enter for end turn
Hotkey ? for casualty screen
Hotkey N and P or <and> for next unit previous unit to cycle through units
Hotkey B for briefing
Hotkey Esc Add to save screen, a button and hotkey to exit the battle back to the main menu.
Ability to set the starting viewpoint in the editor.
MP starting viewpoint on player's side of the map.
You can call me junk - and type that with one hand.
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pipfromslitherine
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junk2drive
- BA Moderator

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The Tab key cycles through unused units. You can leave it alone for Mesadon and others.
A N for next would cycle through every unit whether they had done anything or not. P would cycle to the previous unit so that you don't have to cycle forward though every unit to go back for some reason. Not a big deal but might come in handy in the future.
I would like the end turn moved from the spacebar to the enter key. Then you would have to move the casualty key to something else.
A N for next would cycle through every unit whether they had done anything or not. P would cycle to the previous unit so that you don't have to cycle forward though every unit to go back for some reason. Not a big deal but might come in handy in the future.
I would like the end turn moved from the spacebar to the enter key. Then you would have to move the casualty key to something else.
You can call me junk - and type that with one hand.
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junk2drive
- BA Moderator

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Let me explain my requests for hotkeys. I don't have one but a lot of people have laptops et al with mousepads and no mouse. Hotkeys allow them to navigate the game easier. Once you get used to having them for common tasks, it's frustrating to have to move the mouse pointer all over. Some people hate keys and love the pointer.
To quit a battle in BA and go back to the main menu takes way to many button clicks on opposite corners of the screen. Either the buttons need to be located in the same corner for fast clicking or a hotkey like Esc or X should be used.
To quit a battle in BA and go back to the main menu takes way to many button clicks on opposite corners of the screen. Either the buttons need to be located in the same corner for fast clicking or a hotkey like Esc or X should be used.
You can call me junk - and type that with one hand.
UNIT TYPE restricted to 18 per scenario ????
Perhaps old news ... Force Selection Screen can only "fit" 18 different unit types ... so, if you have OVER 18 unit types ( 1 unit/type) created with Editor, it will only load the first 18 "types" (shown on force selection screen) and won't load (on the map) the remaining unit types.
Very strange ... but breaks the scenario if you have more than 18 unit types in the scenario
Not a bug, just a limiter ... that I hope can be addressed.
Merr
EDIT ... By unit types I mean ... type string (e.g. Sherman)
EDIT ... Limits 18 FIXED types ... doesn't appear to effect purchacable units.
Perhaps old news ... Force Selection Screen can only "fit" 18 different unit types ... so, if you have OVER 18 unit types ( 1 unit/type) created with Editor, it will only load the first 18 "types" (shown on force selection screen) and won't load (on the map) the remaining unit types.
Very strange ... but breaks the scenario if you have more than 18 unit types in the scenario
Not a bug, just a limiter ... that I hope can be addressed.
Merr
EDIT ... By unit types I mean ... type string (e.g. Sherman)
EDIT ... Limits 18 FIXED types ... doesn't appear to effect purchacable units.
Last edited by Merr on Thu Dec 23, 2010 5:48 am, edited 1 time in total.
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junk2drive
- BA Moderator

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Re: Wishlist post 1.5
This prompts me to wish for customizeable keybindings, as I tend to prefer the comma and period buttons for this sort of thing. There are slight differences between US/UK keyboards and Norwegian keyboards (such as I am using), so what may seem like a good idea on one keyboard may be very awkward on another. In this case, the comma and period keys on norwegian keyboards are where you have the < and > on English keyboards, whereas on Norwegian keyboards we have a single button for both < and > (the > is produced by shift+<). This button is located to the left of the Z key (we have a shorter left-shift to make room).junk2drive wrote:Slow down the AI turn
Hotkey N and P or <and> for next unit previous unit to cycle through units
As you may understand, the ability to customize hotkeys can be the deciding factor as to whether or not I use them at all in a game.
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junk2drive
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US keyboards have , and less than arrow on the same key. And . and greater than arrow on the same key.
You shift to type >< but for the purpose of describing hotkeys, <and> are actually , and . so that people can visualize what the key does.
Most games that use ? for help you don't actually press shift + / to get help. Pressing / will suffice.
Had to edit because <> does strange things.
You shift to type >< but for the purpose of describing hotkeys, <and> are actually , and . so that people can visualize what the key does.
Most games that use ? for help you don't actually press shift + / to get help. Pressing / will suffice.
Had to edit because <> does strange things.
You can call me junk - and type that with one hand.


