Blitzkrieg test thread

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tim1966
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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Joined: Sat Jul 31, 2010 7:15 pm
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Blitzkrieg test thread

Post by tim1966 »

Last bit of text doesn’t fit the box on the campaign intro screen
Char Bis on screen for French Giants is mirrored
RAD 8 slot – moves slightly when mouse over


Mission 1 - Blitzkrieg
Stuka attack achievement on mission 1 – failed at start
Stuka uses desert camo scheme
Fallschirmjaeger warning head is British (should he be?) Warns that they have landed on ‘our eastern flank’
Village secured warning is British tank commander head
Victory announcement uses British tank commander head
Fun scenario – maybe could have lasted a few more turns – still plenty of French and German forces left at the end.

Mission 2 - Armoured Charge
No MG42 until 1942 – perhaps have it designated MG39 http://en.wikipedia.org/wiki/MG_42
Resupply icon slot moves a pixel or two.
French infantry attack in lorries and don’t disembark and then advance – not very bright but then they are French…
Medic in Khaki – not German uniform
Victory announcement uses British tank commander head

Mission 3 – Racing ahead
Old French tank notification uses British tank commander (BTC) head
Achievement – repulse first attack without casualties – definitely had casualties but was awarded achievement.
Victory use BTC head
Additional ammo available all the time and unlimited

Mission 4 – Crossing the river
Rally and additional ammo available all the time and unlimited.
Rally icon looks like a US soldier
Said the French had broken the defences when I held 2 VPs at the end

Mission 5 Strike First
Medic in Khaki
Very very hard
Could do with some Stukas?

Mission 6 French Giants
Defeat head uses BTC
Very tough again
Eventually killed all Char Bis

Mission 7 – The British Attack
BTC head used again
Quite easy – just fell back to the village and defeated the attack easily especially once the 88’s turned up

Mission 8 – to the Sea
BTC head used again
Tough but fair – I should have won really
It looks like the British anti tank gun uses the desert texture on when destroyed.

Mission 9 – mopping up
Hanged with 13 turns left.
The behind the lines is too much – a few units ok but got quite annoying.
The PzIII cost more than the Pz IV - is that right?


So far overall great fun so far. Maybe more Stukas in the battles would give a more blitzkrieg flavour.


Error log from mission 9
CPU String: GenuineIntel
Stepping ID = 10
Model = 7
Family = 6
Extended model = 1
CLFLUSH cache line size = 64
CPU Brand String: Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz
Cache Size = 3072K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 578
Playing as: 0
RESTORE ALL
RESTORE ALL
SIDE 0
RESTORE ALL
RESTORE ALL
WARNING: Failed to find Global value StukaBombEffect
WARNING: Failed to find Global value StukaBombEffect
WARNING: Failed to find Global value StukaBombEffect
WARNING: Failed to find Global value StukaBombEffect
RESTORE ALL
RESTORE ALL
RESTORE ALL
RESTORE ALL
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
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