Could we get the button for turning a unit moved above the movement buttons?
Several times I have intended to face a unit with moves remaining, but click too fast causing the unit to move one sq. If the unit has none left, the only button is the facing. After a few of those you get in a rhythm.
Face Unit vs Move Unit
Moderators: Slitherine Core, BA Moderators
-
junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Face Unit vs Move Unit
You can call me junk - and type that with one hand.
-
junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
While I'm at it, stop the spacebar from ending turn. I wanted to press shift to see bombard range but my finger had a mind of it's own. Ending a turn should be a hotkey that isn't so easy to press by accident or cat or kids. At least make it a combo of crtl or alt plus something.
You can call me junk - and type that with one hand.
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
-
junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Guess I play old fart games where there isn't a spacebar command or you have to crtl + Q or S to quit or save or press enter to end turn but you have that for casualties.
With the face and move buttons, accidentally changing facing doesn't cost AP and you can change the facing back without revealing your unit then make your move. If you move by accident, you use AP and sometime cause a fire.
With the face and move buttons, accidentally changing facing doesn't cost AP and you can change the facing back without revealing your unit then make your move. If you move by accident, you use AP and sometime cause a fire.
You can call me junk - and type that with one hand.
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm

