Slowed a bit by the different troop types and POAs compared to the Ancient rules, of course.
Some questions:
1. Is it right that the only difference Short Range makes for artillery is to their target priority?
2. Commanded shot don't count as light troops - they are still medium infantry?
3. Musket* shoot the same as muskets at long range, but are slightly worse (3 dice v 4 for standard sized units) at short range?
4. Is it ever possible to get ++POA when shooting?
We missed a few things - artillery evaporating on contact, and the option to break off if you are fragmented, plus initially forgot the 'only 1 dice per overlap' rule.
Cavaliers are mad bastards, aren't they? ++POA on impact against Horse, but even POA in melee. As one of the players remarked after seeing them bursting through the enemy line and heading for the camp 'if only there was a word to describe that sort of irresponsible, mad behaviour'






