suggestion for displaying effectiveness

PSP/DS/PC/MAC : WWII turn based grand strategy game

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Aryaman
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 833
Joined: Mon Nov 16, 2009 3:12 pm

suggestion for displaying effectiveness

Post by Aryaman »

It is a great help in game to have efectiveness displayed by a code coloirs, but I wonder why stop at just 4 golours? We have currently yellow for 60-40 efectiveness, orange for 40-20 and red for under 20, but just white for everything over 60, why don´t add a couple of colours? for instance blue for over 80 and green for over 100, it will be a good help and shouldn´t be difficult, right?
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