While creating a scenario I came across the Unit Limit ... 64 for each side
This includes units loaded onto other units .... infantry in a transport counts as 2.
This also means you can't add any units with code ... ie, reinforcements ... I tested this.
It appears the code starts looking at the UNIT_COUNT inside the BAM file, per side. If it's 64, you're at maximum, meaning you can never add more, even if the actual unit count on the map is less.
So, if you design a scenario with reinforcements, ensure your unit_count (shown in upper left corner in Editor) is less than 64.
Example, if you want 10 units to arrive later in the scenario, your intial unit_count cannot exceed 54 for that side.
The easy solution is for Slitherine to increase unit count to 128. Why? Because if we are using the Random Enemy PLUGIN and trying to create a random force of units from a total unit_count of 64 it will leave us no room to add more units later, if we wanted to. Also, being stuck with a max of 64 will limit the random generation ... think of it, using max teams of 8 teams, that's 8 units per team, total 64 units ... not much to play with.
Anyway, this post is just an advisory, not a gripe.
merr



