Stryker Brigade Mod

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Moderators: Slitherine Core, BA Moderators

MikeAP
Master Sergeant - U-boat
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Stryker Brigade Mod

Post by MikeAP »

The Stryker Brigade Mod is underway...thanks to the help of Tim!

Image
junk2drive
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Post by junk2drive »

Good news.

We are lucky to have people like tim to make the bits we need.
You can call me junk - and type that with one hand.
tim1966
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Post by tim1966 »

Well I do love making stuff like this - and those wonderfully textured modern soldiers needed something to travel around in to keep their textures clean :wink:
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

New US Soldiers and US Rangers. Cleaned the skins up a little bit. Still getting used to texturing at microscopic levels. Also trying to pinpoint the exact placement of certain textures.
Last edited by MikeAP on Sun Apr 29, 2012 12:40 pm, edited 1 time in total.
pipfromslitherine
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Post by pipfromslitherine »

Very very cool! :)

Cheers

Pip
junk2drive
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Post by junk2drive »

Any news? I'd like to see that Stryker in action.
You can call me junk - and type that with one hand.
MikeAP
Master Sergeant - U-boat
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Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Sorry guys, no news.

I kind of lost motivation
tim1966
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Post by tim1966 »

Thats a shame - its looked a very cool mod. Did you get very far with it?
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

I have all the infantry done for US and Insurgents.

And your Stryker.
Last edited by MikeAP on Sat Apr 16, 2011 3:28 pm, edited 1 time in total.
tim1966
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Post by tim1966 »

Perhaps you could release what you've done so far and others may pick it up and run with it? I can host the files if you send them over to me.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

I'm thinking of reviving this. After attempting to get Shattered Union to run on my PC, I think the BA engine is much better (and works on Vista)

I'm going to need help with models and maps, if anyone is interested.

I'm going to shift from a US vs Unconventional, to a US vs Warsaw pact style of play.

If you're intested, let me know
tim1966
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Post by tim1966 »

Mike - it would be great if you make this mod - good to see you back. There's a Gmax exporter available to make tanks and other vehicles. Let me know if you need any help.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
Richcat
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Post by Richcat »

Same here if you need help with models as Tim1966 said.
Merr
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Post by Merr »

And ... if you need help with scripting ... holler.

I can see Sabot, HEAT, Dragons, for starters ... and anything off the wall ... but within reality specs off course :)
Fencer1978m
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Shattered Union

Post by Fencer1978m »

Did you convert this stryker unit from Shattered Union ? If yes, can you (or tim) explain it to us, so we have access to all the modern units of Shattered Union.
tim1966
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Post by tim1966 »

No I made it myself in Max.
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
Adraeth
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Post by Adraeth »

Amazing, a Nato Vs Warsaw should be awesome :D
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Sorry to say, but this mod is dead.

I haven't touched the material in months, and I really dont feel like tackling new software for 3d modelling
junk2drive
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Post by junk2drive »

Why don't you share what you have done and maybe someone will continue with it?
You can call me junk - and type that with one hand.
MikeAP
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 543
Joined: Fri Sep 03, 2010 3:14 pm

Post by MikeAP »

Junk,

Honestly no point. All I did was retexture the inf models (4 of them, to be exact). I dont think the textures look all that well. The real gem is the Stryker that Tim made for me.
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