Thoroughly enjoying the game so far!
I have been looking through the squads.xls spreadsheet for information on individual units. It's very helpful as a reference! (especially as a shortcut to inexperienced players who want to thrash their more experienced friends
However, there are some parameters that are unclear to me. (and I'm sure to many others who can be bothered to delve to such a depth for the sake of gameplay). If someone could explain to me how they (___or any of them!___) are applied it would be very helpful!
Here they are:
- Speed (can this be used to calculate move range along with AP? Obviously it is affected by terrain as well)
- APattack/HEattack (what do 1 & 0 stand for...move penalty? 1st and 2nd shot on the same target?)
- APeffective (what do 0/1/2/3/4 stand for? ranges?)
- APaccuracy [0-4] (I'm guessing this is the 'chance to hit multiplier at different ranges)
- HE effectiveness (This will be explained along with the previous 2....I assume. Comment says it is a damage multiplier)
- Move penalty 0/1 (Is this accuracy loss? Or the fact that the unit is harder to hit having moved this/last turn? what does 100 mean, a 50% reduction because it can't be 100% reduction!)
- Ambush skill (basically I want to know what ambush does to the morale depletion/effectiveness!)
Sorry if the list is a bit too long! Hope someone can help
Thanks very much,
Dom

