Movement issue?

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vveedd
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Movement issue?

Post by vveedd »

So, how did you solve VERY annoying movement issue when game has no stacking? Simple example: I have only two hexes available. In first there is an armor unit in second infantry unit. I want to switch places of these 2 units??¦.
firepowerjohan
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Re: Movement issue?

Post by firepowerjohan »

vveedd wrote:So, how did you solve VERY annoying movement issue when game has no stacking? Simple example: I have only two hexes available. In first there is an armor unit in second infantry unit. I want to switch places of these 2 units??¦.
There is no swapping function yet, but swapping units is more of a concern in confined spaces. Again, with the huge map you have plenty of space and plenty of units. It is hard to explain without playing the game that some potential problems from similar games are working quite differently in the CEAW engine, much due to the different scale.

If demand is great for it, I will make such function but else I will not since there is some diadvantage to it also.

It need to be solved either with a "Yes/No Popup" to avoid a misslick or be solved with an extra button in the UI. Popups can be real annoying if I just want to click around units while an extra "swap place" button in UI is hard at this stage since some parts of our UI is already stuffed with info so it is always a priority ;)
vveedd
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Post by vveedd »

To my opinion you must have swapping. No matter how huge map you have there always will be some situation in which you will need it. Let see my mentioned example, for example: my 2 hexes are surrounded by enemy units. First hex is hex with town; second is hex with clear terrain. In first I have infantry and in second armor unit. There is no free hex and I want to swap units because I want armor unit in hex with town. How?
You should consider this; it is very stupid issue but also in some cases very important that you don??™t have it. Maybe you can have some temporary off map force pool where player can move one unit?

Do you have (at least) movement concept like Panzer General games? I mean divided movement action points from combat action points. For instance: unit has 5 movement action points and 1 combat action point. Unit can move 3 hexes, attack and then move 2 more hex.
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Post by firepowerjohan »

vveedd wrote:To my opinion you must have swapping. No matter how huge map you have there always will be some situation in which you will need it. Let see my mentioned example, for example: my 2 hexes are surrounded by enemy units. First hex is hex with town; second is hex with clear terrain. In first I have infantry and in second armor unit. There is no free hex and I want to swap units because I want armor unit in hex with town. How?
You should consider this; it is very stupid issue but also in some cases very important that you don??™t have it. Maybe you can have some temporary off map force pool where player can move one unit?

Do you have (at least) movement concept like Panzer General games? I mean divided movement action points from combat action points. For instance: unit has 5 movement action points and 1 combat action point. Unit can move 3 hexes, attack and then move 2 more hex.
In CEAW, normally when enemy is nearby you have already put a infantry unit in cities to defend. Armour units have penalties in cities so infantry is the most cost efficient there.

No, we do not have partial movements. We chose a different path there. Surrounded units suffer very badly in CEAW so if units can attack and then move you can surround units to easily. Front lines are quite thin in CEAW due to the large number of hexes. All stuff fits together so it is not easy changing things without affecting others. We will have to wait and see when more ppl are playing the game since this clearly has both pros and cons.
vveedd
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Post by vveedd »

firepowerjohan wrote:
In CEAW, normally when enemy is nearby you have already put a infantry unit in cities to defend. Armour units have penalties in cities so infantry is the most cost efficient there.

No, we do not have partial movements. We chose a different path there. Surrounded units suffer very badly in CEAW so if units can attack and then move you can surround units to easily. Front lines are quite thin in CEAW due to the large number of hexes. All stuff fits together so it is not easy changing things without affecting others. We will have to wait and see when more ppl are playing the game since this clearly has both pros and cons.
I am a little bit disappointed here. It will be much less situation when players will need swapping if you will have partial movement. Maybe my example was not good ??“ maybe it will be better that I said that these two hexes are fortress and I am assuming that units in it are always in supply and doesn??™t suffer surround penalties.
So, only conclusion which I can say here is that you have movement like SC2 game (move and attack or vice versa)?
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Post by honvedseg »

Would it make sense to have a pop-up appear if you attempt to move a unit into an occupied hex? It would ask you if you want to exchange the units, otherwise the move would be invalid due to stacking. Having one unit step into the gap to relieve another makes all kinds of sense, and I'd be very upset if I ran into the situation and found it impossible to do. The situation could occur either on a narrow peninsula, between a coast and mountain range, or anywhere that was restricted by enemy zones of control or terrain penalties.
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Post by vypuero »

Try it out first, I have not seen any need for swapping. That just means you have not properly planned ahead.
vveedd
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Post by vveedd »

vypuero wrote:Try it out first, I have not seen any need for swapping. That just means you have not properly planned ahead.
You are right, we should try first but still; some kind of swapping option should be present (just in case :P ).

Nevertheless, this movement rule is now my bigger concern then swapping. Is it possible to move all units first and then attack? Please don??™t tell me that you have exactly the same movement rule as SC2 game: move and attack (or vice versa) but if you move unit and deselect it you can??™t attack anymore with this unit.
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