Beta impressions
Moderators: Slitherine Core, NewRoSoft, FoG PC Moderator
Beta impressions
We've all been posting about bugs and list errors, etc., but I though it might be good to take a moment and say what's right about the beta. A few major items come to mind:
1. The agression settings are wonderful. I can finally use cavalry to cover a flank without running off. That is huge. I can now also predict how troops will react to enemy charges because I can tell them how to behave. No more rope-a-dope skirmisher tactics unless I allow it. It's now worth getting skirmishers who are better than poor. Etc,. etc.
2. The new graphics system is a big improvement and the paint jobs on the new armies are pretty slick. Fiugres are better sized in relation to each other too.
I wasn't planning on getting this expansion, but the beauty of the painting and the interesting tactical options will probably seduce me.
3. Load times are much better.
4. Sortable scenario list has me actually playing those again.
That's all I can think of for now, but two big thumbs up.
Deeter
1. The agression settings are wonderful. I can finally use cavalry to cover a flank without running off. That is huge. I can now also predict how troops will react to enemy charges because I can tell them how to behave. No more rope-a-dope skirmisher tactics unless I allow it. It's now worth getting skirmishers who are better than poor. Etc,. etc.
2. The new graphics system is a big improvement and the paint jobs on the new armies are pretty slick. Fiugres are better sized in relation to each other too.
I wasn't planning on getting this expansion, but the beauty of the painting and the interesting tactical options will probably seduce me.
3. Load times are much better.
4. Sortable scenario list has me actually playing those again.
That's all I can think of for now, but two big thumbs up.
Deeter
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IainMcNeil
- Site Admin

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Re: Beta impressions
deeter wrote: 2. The new graphics system is a big improvement and the paint jobs on the new armies are pretty slick. Fiugres are better sized in relation to each other too.
I wasn't planning on getting this expansion, but the beauty of the painting and the interesting tactical options will probably seduce me.
Deeter
Can you enlighten me as to what has changed with the graphics system?
kilroy
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keithmartinsmith
- Field of Glory Moderator

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All the unit images were reprocessed to look cleaner and sharper. Then how they are shown is very different e.g. A group of 5 German warriors was one pre-processed image. Now each model is stored as a separate image. The key effect is to take the size of FOG done from almost 1GB disk space to less than 300Mb due to how images are stored. The next impact is to reduced the demand on graphics cards to although load times may sometimes be longer in general the game works better, fast and the graphics look better. Another big benefit is that it is now possible for users to build their own battle groups and we intend to issue instructions on how to do that before the end of the year. Keith
keithmartinsmith wrote:All the unit images were reprocessed to look cleaner and sharper. Then how they are shown is very different e.g. A group of 5 German warriors was one pre-processed image. Now each model is stored as a separate image. The key effect is to take the size of FOG done from almost 1GB disk space to less than 300Mb due to how images are stored. The next impact is to reduced the demand on graphics cards to although load times may sometimes be longer in general the game works better, fast and the graphics look better. Another big benefit is that it is now possible for users to build their own battle groups and we intend to issue instructions on how to do that before the end of the year. Keith
Yes, that does sound great!
kilroy
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keithmartinsmith
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IainMcNeil
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TheGrayMouser
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Sounds good, uh, as long as you can save the "templates" of Bg's to import into new scenarios.... Would hate to have to "build" a standard unit every time I use the scenario editorkeithmartinsmith wrote:All the unit images were reprocessed to look cleaner and sharper. Then how they are shown is very different e.g. A group of 5 German warriors was one pre-processed image. Now each model is stored as a separate image. The key effect is to take the size of FOG done from almost 1GB disk space to less than 300Mb due to how images are stored. The next impact is to reduced the demand on graphics cards to although load times may sometimes be longer in general the game works better, fast and the graphics look better. Another big benefit is that it is now possible for users to build their own battle groups and we intend to issue instructions on how to do that before the end of the year. Keith



