Terrain selection
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vitriol
- Senior Corporal - Ju 87G

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Terrain selection
Dear friends, I’d like to be reassured about number of terrains to place.
As to the rules the situation is as follows:
- 2 compulsory pieces (the 1st selected by pre-initiative player and the 2nd by the opponent)
- minimum 2 and maximum 4 pieces selected by pre-initiative player
- minimum 2 and maximum 4 pieces selected by opponent
So on the table we can have:
- at minimum 6 pieces
- at maximum 10 pieces
Is it correct?
Thank you
luca
As to the rules the situation is as follows:
- 2 compulsory pieces (the 1st selected by pre-initiative player and the 2nd by the opponent)
- minimum 2 and maximum 4 pieces selected by pre-initiative player
- minimum 2 and maximum 4 pieces selected by opponent
So on the table we can have:
- at minimum 6 pieces
- at maximum 10 pieces
Is it correct?
Thank you
luca
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Robert241167
- Lieutenant Colonel - Elite Panther D

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expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

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And large pieces may not be able to all be placed if they all end up in the same region (flank edge) you may only get one on each flank in the same half of the board.gozerius wrote:Well, large pieces count as two selections, so the minimum possible is 4.
ie 2 pieces on table prior to any die roll to remove
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vitriol
- Senior Corporal - Ju 87G

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one other doubt friends.
How deal with "village" terrain? How are they going to be prepared?
the houses that I want to put in must be removable to let BGs moving freely in or the BGs' movements should be blocked by the buildings?
for the latter even if I choose the large piece it's difficult to imagine 2 BG moving in. What do I not understand?
anyway, and which is the scale? If I use a 15mm scale I could, at most, put in a couple of little houses. I think that 1/300 could be better, despite the "Brobdingnag" effect...
please give me an advise or some pictures of your villages.
thank you
luca
How deal with "village" terrain? How are they going to be prepared?
the houses that I want to put in must be removable to let BGs moving freely in or the BGs' movements should be blocked by the buildings?
for the latter even if I choose the large piece it's difficult to imagine 2 BG moving in. What do I not understand?
anyway, and which is the scale? If I use a 15mm scale I could, at most, put in a couple of little houses. I think that 1/300 could be better, despite the "Brobdingnag" effect...
please give me an advise or some pictures of your villages.
thank you
luca
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stenic
- Sergeant First Class - Elite Panzer IIIL

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It is the template area that is important for the village, not the physical location of the buildings. Much like forests where the trees should be movable so should buildings in a village to allow BGs to move throug an occupy a village. Some people do go to the extent of creating a nice village efature with roads or paths through and specific area for buildings that can be removed but most tend to just have a standard template and place the buildings as desired.

One trick is to use buildings one scale down from your figures so as to get a better looking village.
Steve P
One trick is to use buildings one scale down from your figures so as to get a better looking village.
Steve P
Mark the area. Buildings move. Typically as Steve says use smaller buildings or alternatively use less buildings - two are plenty. Out of interest - this is the same as for forests - or do you make your troops dodge trees?vitriol wrote:one other doubt friends.
How deal with "village" terrain? How are they going to be prepared?
the houses that I want to put in must be removable to let BGs moving freely in or the BGs' movements should be blocked by the buildings?
for the latter even if I choose the large piece it's difficult to imagine 2 BG moving in. What do I not understand?
anyway, and which is the scale? If I use a 15mm scale I could, at most, put in a couple of little houses. I think that 1/300 could be better, despite the "Brobdingnag" effect...
please give me an advise or some pictures of your villages.
thank you
luca
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peterrjohnston
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nikgaukroger
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I havepeterrjohnston wrote:The minimum left on the table at the end of all terrain placement and removal would be 0. Not seen it yet though
It was a 650 point game on a 5 by 3 and the combination of open spaces and terrain removal plus the second player trying to get larger pieces on the board meant that with only one piece removed there was nothing but flat good going on the whole battlefield.
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peterrjohnston
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peterrjohnston
- Field of Glory Moderator

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Actually, it also says "the whole of the battlefield counts as open, except where terrain pieces are placed". So
for a brief moment at deployment, an open space piece on the table means it's both open and not open...
Obviously something to do with set theory and infinity again. Phil's your expert on that.
for a brief moment at deployment, an open space piece on the table means it's both open and not open...
Obviously something to do with set theory and infinity again. Phil's your expert on that.
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philqw78
- Chief of Staff - Elite Maus

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Its probably more to do with cosmic inflation and multiverse. (So larger infinities still)peterrjohnston wrote:Actually, it also says "the whole of the battlefield counts as open, except where terrain pieces are placed". So
for a brief moment at deployment, an open space piece on the table means it's both open and not open...
Obviously something to do with set theory and infinity again. Phil's your expert on that.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!



