Ok, real quick ... I made a MUD_TEMPLATE scenario ... Demonstrates the minimum stuff for adding new tiles.junk2drive wrote:I read the thread on ford. I then tried to fix the existing texts. Gave up as I don't have a need for it yet. Placing a rough overlay works, although gives a cover bonus.
While you are at it (terrain tiles) we need mud that slows troops and AFVs.
There is rubble overlays (or objects?) but I don't think they block.
Includes two mud tiles and the Ford tile, both as new folders ....
I'll zip it up and post how-to.