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PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Vcube
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Jan 08, 2010 9:35 pm

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Post by Vcube »

Hello

Just arrived :)

I have some questions (for which I have not found answer in this forum, but I have not read everything)

Can I find units database somewhere
Same question for formulas
How is working reaction fire (how many times, which event...)

Thanks
junk2drive
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Post by junk2drive »

The database is in the Data folder as an xls spreedsheet and a csv. The game uses the csv.

Do not modify the items in the game folders. Mods go in MyDocuments\MyGames\BBCBA

I'll look around for something about reaction..
junk2drive
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Post by junk2drive »

Here is one post from Iain
iainmcneil wrote:Vicberg I think there may be reasons you don't understand effecting why your troops open fire or not.

We're looking at ways to give more feedback.

* Units that are hidden will not shoot and reveal their position unless they have a significant chance to hurt the enemy, or when they feel its time to shoot or die.
* Units that are hunting are harder to detect and your men may not notice them.
* Units always get a bonus shot in the opponents turn for opportunity fire. If they did not shoot in their turn they also get their base 2 shots. If they are elite they can get an additional bonus shot.
* Units that are visible will fire all but their last shot at anything they detect. Their last shot will be saved for something they think they can hurt, or when they feel its time to shoot or die.
* Units that are close to be suppressed will fire their last shot as there is a good chance that waiting for the enemy to shoot will mean you're suppressed and never get the chance to fire back.
* The criteria for damaging the enemy reduces as they get closer. E.g. at long range you might need a 25% chance to use your last shot or fire from cover. When adjacent you always shoot, even with a 0% chance to hurt them.
* Vehicles have variable detection rates. They are best in the forward 90 degrees. Weaker in the side and poor to the rear. Closed top tanks are worse and tanks without turrets even worse. Some tanks were notorious for having poor visibility and these are also heavily penalised on detection.
* Retreating tanks are usually good targets to shoot at as you often get rear/side armour shots. If you missed you were just unlucky. A 35% chance to miss means you should hit 1 in 3 times. There is a ~1 in 8 chance you would shoot 5 times in a row and miss. 1 in 8 is a pretty common occurance. There is a ~1 in 60 chance you'd shoot and miss 10 times in a row. Again this is not that unusual. Perception in game would be that it was broken, but it is realistic and working as intended.

I think this covers the main points.
Vcube
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Fri Jan 08, 2010 9:35 pm

Post by Vcube »

Very interesting, many datas there. Thank

Another questions if I don't bore you yet.

What are the differences between bombard and direct shot (for efficiency I mean). I have the feeling that it is very efficient againt tanks.


If designers read this, thank to them, it is the first time I like a WWII wargame :)
junk2drive
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Post by junk2drive »

You can see the efficiency on the spreadsheet. The more that you play the game, the ratings will make more sense.

Feel free to ask questions.

Play the tutorial missions, read the manual and read the manual additions thread that I posted.
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