Discussion on Top 2
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
Discussion on Top 2
I will post a daily update on people's top 2 here so that you can discuss (argue) the merits of others choices.
So that the prime thread is kept clean
So that the prime thread is kept clean
Last edited by philqw78 on Sat Sep 18, 2010 1:12 am, edited 1 time in total.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
I started a thread to get peoples 2 most important wanted changes. If people start discussing it on that thread it will become 2 or 3 peoples favoured changes, and then a load of duscussion. So wheat from chaff.Mehrunes wrote:Aren't there threads for the most important problems yet?
Why discuss it here again?
In a few weeeks I'll go back to the top 2 thread and find out what people want most.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
Most popular in the top 2 at the moment is:
Skirmishers are too manouverable.
They get a 7MU evade a 7MU move can turn and pull rabbits out there arse. Or words to such effect
Drilled Medium Foot are too manouverable
If compared to HF, or just because you do not like your LH being trapped by them
New Entries
Look at points costs as some troops are not used. I think this is a theme issue. Armd Knights would be used in a pre 1150 Theme
LH is better than all Cav except armoured. Given the choice I would take LH unless I needed a particular troop type to stiffen the army. So If I was expecting to face a lot of LH I would take some protected/unprot cav. Swings and roundabouts as notarmoured cav is pooh against everything else.
Add Objectives to the Game Erm, destroy the enemy
Make FC more useful, make loss of FC and IC worse than loss of TC First part, why he is useful. Second part possibly, but I don't think it would change the game much as IC rarely goes into combat until end of game. If we are trying to encourage historical use make them harder to kill as well. Attilla, Genghis, Alex, RtLH, even ElCid didn't die in the fight. Hells bells, ElCid rode on to the field already dead and his troops were happy. Or was that just a film?
Look at army break and end game Get rid of Benny Hill. (But its were I check out what I want for the next Rocky Horror. Ah well.)
Undrilled too expensive or drilled too cheap. I think one of the fixes will be all CMT on 8+
Skirmishers are too manouverable.
They get a 7MU evade a 7MU move can turn and pull rabbits out there arse. Or words to such effect
Drilled Medium Foot are too manouverable
If compared to HF, or just because you do not like your LH being trapped by them
New Entries
Look at points costs as some troops are not used. I think this is a theme issue. Armd Knights would be used in a pre 1150 Theme
LH is better than all Cav except armoured. Given the choice I would take LH unless I needed a particular troop type to stiffen the army. So If I was expecting to face a lot of LH I would take some protected/unprot cav. Swings and roundabouts as notarmoured cav is pooh against everything else.
Add Objectives to the Game Erm, destroy the enemy
Make FC more useful, make loss of FC and IC worse than loss of TC First part, why he is useful. Second part possibly, but I don't think it would change the game much as IC rarely goes into combat until end of game. If we are trying to encourage historical use make them harder to kill as well. Attilla, Genghis, Alex, RtLH, even ElCid didn't die in the fight. Hells bells, ElCid rode on to the field already dead and his troops were happy. Or was that just a film?
Look at army break and end game Get rid of Benny Hill. (But its were I check out what I want for the next Rocky Horror. Ah well.)
Undrilled too expensive or drilled too cheap. I think one of the fixes will be all CMT on 8+
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 705
- Joined: Tue Aug 22, 2006 2:55 pm
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
No, this is how I got to be an elephant, fuelled by the quest for clothes.expendablecinc wrote:Its how Phil got to be an elephant.Mehrunes wrote:Aren't there threads for the most important problems yet?
Why discuss it here again?
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
stecal
- Staff Sergeant - Kavallerie

- Posts: 316
- Joined: Thu Feb 28, 2008 4:21 am
- Location: Philadelphia, PA USA
- Contact:
There are TONs of protected troops in the lists. Problem is that too many have the no-brainer, cheap option to upgrade to armored. Too many choices for armored troops in the game!MatthewP wrote:Not enough Protected troops in the game
Drilled Medium foot too manouverable
Clear the battlefield and let me see
All the profit from our victory.
All the profit from our victory.
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
SCORES ON THE DOORS
The biggest gripe is skirmishers are too manouverable
Mainly due to being able to eavde and then move easily in their turn.
MF to Manouverable
Mainly drilled MF. tho at least 1 player would see all MF move reduced
A review of points
Some troops rarely seen. Protected troops, armoured knights. Drilled get more than what they pay for. Light troops are better by far than their UP or Prot battle troop equivalent.
Interpenetration
Teleportation
Support
Supporting columns don't look right. Seems strange that it is better to support in a none tactical formation
Generals
IC and FC should count more if lost/do more to own troops if lost. Give CinC specific attributes.
A few other bits in no order
Pay points per BG fielded; 2AP if evaded off table; Move further if in column outside 6MU; let the phasing player pick which bases fight, not the player with most bases in contact; get rid of BWg, use FF instead; SSw too pwerful; Arty range too short; put objectives in the game to force battle; remove (apparent) terrain cheese of placing road and river down table edge; clean up the end game to remove benny hill phase; all but skirmisehers CT to retire away from enemy.
The biggest gripe is skirmishers are too manouverable
Mainly due to being able to eavde and then move easily in their turn.
MF to Manouverable
Mainly drilled MF. tho at least 1 player would see all MF move reduced
A review of points
Some troops rarely seen. Protected troops, armoured knights. Drilled get more than what they pay for. Light troops are better by far than their UP or Prot battle troop equivalent.
Interpenetration
Teleportation
Support
Supporting columns don't look right. Seems strange that it is better to support in a none tactical formation
Generals
IC and FC should count more if lost/do more to own troops if lost. Give CinC specific attributes.
A few other bits in no order
Pay points per BG fielded; 2AP if evaded off table; Move further if in column outside 6MU; let the phasing player pick which bases fight, not the player with most bases in contact; get rid of BWg, use FF instead; SSw too pwerful; Arty range too short; put objectives in the game to force battle; remove (apparent) terrain cheese of placing road and river down table edge; clean up the end game to remove benny hill phase; all but skirmisehers CT to retire away from enemy.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
eldiablito
- Administrative Corporal - SdKfz 251/1

- Posts: 130
- Joined: Sun Mar 30, 2008 10:40 pm
one tiny point to argue
I have one, very small, bone to pick. I would like to see that Defensive Spear get an impact PoA when and only when there are no other net advantages. In other words, I want to see defensive spear get an impact PoA when they charge enemy units that, normally do not get any impact PoAs.
Perhaps this is because I like Medieval armies the most and I want my defensive spear to be slightly more useful, so I am willing to admit if this is my bias... However, this does go back to the idea that most people would use offensive spear every time over defensive spear; there does seem to be a definite point value problem between the 2 troop types.
Perhaps this is because I like Medieval armies the most and I want my defensive spear to be slightly more useful, so I am willing to admit if this is my bias... However, this does go back to the idea that most people would use offensive spear every time over defensive spear; there does seem to be a definite point value problem between the 2 troop types.



