Rules version 4.04
List version 1.09
Tax Collection
==============
Yesterday evening Pharao Arnimton wanted to go collecting taxes in
Hungary. Unfortunately it took him some centuries to get there so he
encountered an uneducated people who did not know about their duties.
With the Pharao there was 798 point of ambitious tax collectors. Two
BG of 6 light egyptian chriots, one of 4 syrian chariots, two BG of
chariot runners, two of heavy close fighting foot, two BGs of
archers, some canaanite javelinmen and some lybian Javelinmen. 11 BG
in total. Two field commanders and two troop commanders led this
force.
We where curious to see how they would stand up to heavy hungarian
knights, the renowned light cavalry and supported foot commanded by
king Viktor Juergenyi.
Here come mixed observations and questions:
1) We used the full setup procedure assuming agricultural area. This
gave us some hills and fields and vineyards to my right mostly in my
halve of the board but also a field on Juergens side. I like the
principle of the setup procedure but with open spaces to block space
for open terrain and shifting of terrain it is easy to reserve huge
areas for an open battle field. I feel this is ok, maybe to be
finetuned a bit versus keeping terrain also in the centre.
So we ended up with light chariots facing light cavalry and hungarian
knights on my left. On my right medium and light Bow and heavy
Infantry faced hungarian infantry, more knights, more light cavalry
and Bow.
2) Juergen had his light cavalry and his knights mostly in BGs of
four. This was to cost him dearly throughout the game. First
impression of this was the Chariots shooting versus the light cavalry
so effectively that I was able to fragment one BG on the first
shootout. Later in the game I autobroke two light Cavalry BGs and one
knight BGs that had started the game with four Bases. I know that I
seem fighting windmills here but five bases per BG would have given
the expected stability to these troops without costing Juergen his
concept of an hungarian force. Oh did I mention that most of these BG
spend the majority of bounds in one row...
Oh and of course we repeated the mistake of autobreaking such a unit
after loosing two elements (=50%) instead of reading ">50%" so
autobreaking at 3 bases lost. Please put such a sample for dummies in
the text.
3) Mentioning the Rally Test on the play-aid table for reasons to
Cohesion test would have saved us 5 minutes searching if there where
any special rules for the rally test in a moment of rules confusion
4) Did you talk to people who cannot distinguish colours (whatever is
farbenblind in English) on your movement tables. Try discussing GREEN
advances...
5) I believe this one has been clarified before but I forgot the
solution: Two BGs of impact shock troops next to each other, the right
one declares a charge, the left one does not charge. The right BG is
intercepted very close to its originally position by a BG that is
much wider than itself. Now the friends to the left stand in a
ultimative brilliant position to charge the unit that has
intercepted... Did we play this correctly that they must wait until
THEIR next impact phase to do so? Or could they have declared their
charge after the position of the intercepted charge was established?
6) Another Charge question, hoping for the photos made by Juergen to
explain. In the impact phase the unstoppable hungarian knights contact
three bases of one unit and the flank of an overeager BG that advanced
too far forward. Now what happens in the movement phase? Do the
knights go back fighting the unit with the most contact bases to their
front giving up their promising flank-grip on the advanced unit? That
is how I read the rules but it would be damn stupid by the
hungarians. So we rules that the BG would split into two parts to
fight both enemy BGs.
7) A charge against l Chariots armed with Bow question: we did not
find that the Bow armed chariots had any bonus for their "stand and
shoot" with bows in the impact phase when recieving a charge. We only
found such a bonus for foot supported by bow. Now apart from the
stupidity of having ones chariot being charged by knights (that was an
outcome of a typical DBM maneuver that does not work anymore in AoW)
did we overlook an advantage for the chariots having bows?

against shooting (like TF ...) for a BG hiding in that field?
Personally I was looking for a rule against cowards hiding behind
hedges but lets first clarify the cover issue.
9) why can't my ferrari tuned light 2hp chariots not break off from
stupid super heavy tin cans with lances in open ground. Ok,ok I hear ye
"why haven't you simply evaded that charge?"I will not! answer that
one it is a state secret.
10) just to re-assure us: if one side lost the impact phase combat
than the reason to cohesion-test "lost the combat" applies as reason
for testing. Maybe adding "bloody nose after impact phase" helps
11) Also this one I believe has already been discussed but I don't
know in which thread: Skirmishers (light horse) charge light foot. The
light foot evade and end up BEHIND their big brothers who are heavy
foot (up on a hill, evil grin in their face). What happens? The light
horse make their variable move and would reach the heavy foot. If this
charge would have been declared at the beginning the LH would need to
test - actually they do not want to charge the heavy guys. Must they
charge into the heavy Infantry or may the break before and stay out of
combat?
What about the overall game flow and feel?
- Movement of BL/BG felt quite ok
- the distinction between the field commander and troop commander was
neglectable
- both had several failed rally tests, so maybe a fine tuning in
generals abilities is needed, so one can send a super boss to the
critical spot
- single commanders speeding over the field to catch BGs in need looks
strange to me, I remember hating it in GWs Warmaster too
- superior light chariot staying in (hopeless) combat for 5 bounds
versus superior and elite heavy knights until breaking was a bit
strange. It saved a** but still I would like to see them flee earlier
and go back to shooting little wooden sticks towards the knights
- one knight BG autobroke while issuing a massacer versus my
cheerleader BG that stood behind the chariots. Now I discovered at
first need that the cheerleaders where not good enough to give rear
support but had no time to move them away. So when they got caught
they inflicted a single casuality on the proud knights - guess on
Juergens dice... So this combat left some lybians wonder how they
deserved such a lucky fate, staying alive (though disrupted or
fragmented, I do not remember) with only one loss even
though they suffered some 8 hits.
- personally I still miss the feeling for my army's state. I do grasp
those units broken or routing. But to calculate the influence of
fragmented BGs I still need to force myself to do the calculation
because they are not so visible on the board. Adding a note to check
at the beginning of the interbound activities to check might help
beginners here
Juergen please add your views and pictures