I checked the error log after playing a few battles with 1.4.1 without any problems. It list the following warnings over and over for a long way down
CPU String: AuthenticAMD
Stepping ID = 2
Model = 6
Family = 15
Extended family = 1
CLFLUSH cache line size = 64
CPU Brand String: AMD Sempron(tm) 140 Processor
Cache Size = 1024K
UNKNOWN TAGS IN: Config\system.txt
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: Config\system.txt
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MonkeyInitStart Is Windowed
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Done Init 3D Device
MIS: SDRS
MIS: Tex Enum
MIS: Init Decal Render
INITIAL LOAD 1140
Playing as: 0
SIDE 0
WARNING: Failed to find Global value RallyDelay
WARNING: Failed to find Global value ResupplyDelay
**WARNING**: IsUnitType Unknown type Surrender_brit
Still elements in Fonts
KERNEL MEMORY CHECKING IS **OFF**
Is this because of Merr and my units or your new bonus? Obviously Surrender_Brit is Merr's.
error.log
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junk2drive
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junk2drive
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junk2drive
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I straightened out text5
IDS_BONUS_RESUPPLY,"Resupply",
IDS_TT_BON_RESUPPLY,"Replenish a squads anti-tank charges.",
IDS_TT_BON_CAN_RESUPPLY, "",
IDS_BONUS_RALLY, "Rally",
IDS_TT_BON_RALLY, "+50 morale, to a minimum of 50.",
IDS_TT_BON_CAN_RALLY, "",
IDS_BT_RESUPPLY, "Resupply",
IDS_BT_RALLY, "Rally",
IDS_MP_INTRO_BP0TEXT,"In this multiplayer match you must either destroy the enemy force entirely or control the number of VP's specified in the top left when time expires. The number of VP's required is displayed as x / y, with x showing the number you control and y the number you require.",
IDS_MP_INTRO_NEUTRAL_BP0TEXT,"In this multiplayer match you must either destroy the enemy force entirely or control the most VP's when time expires. The number of VP's you control is displayed as x : y, with x showing the number you control and y the number the enemy controls. In the event of a tie, play continues until one side controls the most VP's.",
Now it doesn't say .bsf but they still don't work.
IDS_BONUS_RESUPPLY,"Resupply",
IDS_TT_BON_RESUPPLY,"Replenish a squads anti-tank charges.",
IDS_TT_BON_CAN_RESUPPLY, "",
IDS_BONUS_RALLY, "Rally",
IDS_TT_BON_RALLY, "+50 morale, to a minimum of 50.",
IDS_TT_BON_CAN_RALLY, "",
IDS_BT_RESUPPLY, "Resupply",
IDS_BT_RALLY, "Rally",
IDS_MP_INTRO_BP0TEXT,"In this multiplayer match you must either destroy the enemy force entirely or control the number of VP's specified in the top left when time expires. The number of VP's required is displayed as x / y, with x showing the number you control and y the number you require.",
IDS_MP_INTRO_NEUTRAL_BP0TEXT,"In this multiplayer match you must either destroy the enemy force entirely or control the most VP's when time expires. The number of VP's you control is displayed as x : y, with x showing the number you control and y the number the enemy controls. In the event of a tie, play continues until one side controls the most VP's.",
Now it doesn't say .bsf but they still don't work.
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junk2drive
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j2j,
My Rally.BSF that I created for my scenario might be conflicting with the new Rally.BSF bonus.
In other words, my Rally is overriding the games Rally.
Try renaming my Rally.BSF to Rally_Merr.BSF or something else ... don't forget to change the $DEAFAULT to read the new file "include".
I don't know why the Surrender_Brit is coming up as an error, unless you really got a lot of changes going on.
Rob
My Rally.BSF that I created for my scenario might be conflicting with the new Rally.BSF bonus.
In other words, my Rally is overriding the games Rally.
Try renaming my Rally.BSF to Rally_Merr.BSF or something else ... don't forget to change the $DEAFAULT to read the new file "include".
I don't know why the Surrender_Brit is coming up as an error, unless you really got a lot of changes going on.
Rob
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junk2drive
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The surrender error is because I used your scripts folder when I started making this campaign but I didn't use your csv with the brit surrender unit.
The Rally could be a conflict but what about Resupply?
At any rate, they both worked earlier in the day so something I did must have broken it. However there could be a bug since they are new bonus items.
The Rally could be a conflict but what about Resupply?
At any rate, they both worked earlier in the day so something I did must have broken it. However there could be a bug since they are new bonus items.
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junk2drive
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I only get Drill, Resupply, Revive and Rally Bonus to work by putting a copy in my campaign bonus folder.
I started a new campaign as axis. I looked and looked for something messing this up but it is like there is a cache that doesn't clear out.
Merr since your rally is a rally_attack and a function, not a bonus, I don't think that is the problem.
I started a new campaign as axis. I looked and looked for something messing this up but it is like there is a cache that doesn't clear out.
Merr since your rally is a rally_attack and a function, not a bonus, I don't think that is the problem.
J2J,junk2drive wrote:I only get Drill, Resupply, Revive and Rally Bonus to work by putting a copy in my campaign bonus folder.
I started a new campaign as axis. I looked and looked for something messing this up but it is like there is a cache that doesn't clear out.
Merr since your rally is a rally_attack and a function, not a bonus, I don't think that is the problem.
Well, sounds to me like you've spun a new tangled web around yourself
When you originally built your scenario the editor never had the new bonuses, and saved the BAM that way ... perhaps using the new editor on an old BAM is causing problems especially if you're adding the bonuses in manually. I don't know, just guessing.
I think I know why you're constantly getting the **WARNING**: IsUnitType Unknown type Surrender_brit meassage ... The code I wrote is looking for this unit in your squadsCSV file, I assume that when you cleaned out the CSV that you also removed this unit type, eh? A quick way to fix that is to put the unit type back in, otherwise you'll have to edit out all the code that contains "Surrender_brit", a task indeed.
Merr
