Dragoon Basing

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pomes70
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Dragoon Basing

Post by pomes70 »

Sorry, I just got my rules set and am in the process of basing. I saw the 40X40 basing for dismounted dragoons in the appendix(with horse holders, etc.) but have not found anything about mounted dragoons. Are they mounted as light horse? Horse?
I'm assuming that since dragoons are mounted infantry they should be mobile at some point.
Can anyonehelp me out?
Thanks
nikgaukroger
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Re: Dragoon Basing

Post by nikgaukroger »

pomes70 wrote:Sorry, I just got my rules set and am in the process of basing. I saw the 40X40 basing for dismounted dragoons in the appendix(with horse holders, etc.) but have not found anything about mounted dragoons. Are they mounted as light horse? Horse?
I'm assuming that since dragoons are mounted infantry they should be mobile at some point.
Can anyonehelp me out?
Thanks
Dragoons are not represented by separate mounted and dismounted bases in FoG:R, but the rules for movement, shooting, close combat etc. assume they are mounted or dismounted as appropriate to the circumstance in question. Thus you only ever need the 40x40 base.
Nik Gaukroger

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pomes70
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Post by pomes70 »

Thanks. That makes sense. I just looked at an AAR and saw how they maneuvered and were based. Finally, a ruleset that does not require separate bases for mounted and dismounted :D
Blathergut
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Post by Blathergut »

I have the bases now with some foot versions and some mounted versions all squished onto the same base in as many different directions and poses as possible...they do look cool! (Had thought of turning one mounted shooting dude around to shoot at the back of the base...for when they evade away...might still do that!)
rbodleyscott
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Post by rbodleyscott »

Blathergut wrote:I have the bases now with some foot versions and some mounted versions all squished onto the same base in as many different directions and poses as possible...they do look cool! (Had thought of turning one mounted shooting dude around to shoot at the back of the base...for when they evade away...might still do that!)
Well they don't shoot when evading, so......
Blathergut
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Post by Blathergut »

I know...but one dude getting a shot off before he runs...the psychological support during a battle!!! :)
deadtorius
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Post by deadtorius »

Bah I suggest Blathergut mount his with a bunch of tombstones, they always end up dead by the end of a game anyway :P
Piker
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Post by Piker »

When our group get squared away and have time for discussion I'm going to push hard for mounted and separate dismounted bases. For one I already have dozens of the figs and for two the recommended system just doesn't look right on the table. That's all.
SirGarnet
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Post by SirGarnet »

Good visually to have interchangeable dismounted and mounted bases so long as they are the same size so there is no issue with the location/movement of the troops.
nickdives
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Post by nickdives »

I think the main factor is the 40 x 40 base size. My Swedes (testudo) have 3-4 foot per base, my Germans (Essex) a mtd command base, horse holder base and a few foot only bases and Danish (Donnington) 3 foot figures per base.
timmy1
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Post by timmy1 »

The mixture of foot and mounted figures on a base gives an immediate visual clue at to their function so should not be tampered with - it also speeds gameplay by not changing figures between mounted and dismounted. I played with and agaist them about a dozen times and never had any issue when they have the mix of figures on the base.
rbodleyscott
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Post by rbodleyscott »

Piker wrote:When our group get squared away and have time for discussion I'm going to push hard for mounted and separate dismounted bases. For one I already have dozens of the figs and for two the recommended system just doesn't look right on the table. That's all.
You can of course do as you wish in your own games, and I understand your desire to use the figures you have painted.

However, I would point out that no figures "look right on the table" at all times, because they are all frozen in one position, whatever they are actually doing at the time. For example, shot that are advancing across the battlefield, far from the enemy, are depicted firing (unless, of course, you use duplicate non-firing figures for this phase of the battle), or vice versa.

Really, the anomaly in dragoon representation is no different from the above.
Blathergut
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Post by Blathergut »

Basing them with some already dismounted and some still on their mounts captures very well that moment, though done in haste perhaps :) , of trying to get off horses and formed to shoot at a target of opportunity.
pyruse
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Post by pyruse »

pomes70 wrote:Thanks. That makes sense. I just looked at an AAR and saw how they maneuvered and were based. Finally, a ruleset that does not require separate bases for mounted and dismounted :D
This basing scheme first appeared in DBR; it's an excellent way of representing Dragoons, since they fought on foot but moved mounted.
david53
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Post by david53 »

deadtorius wrote:Bah I suggest Blathergut mount his with a bunch of tombstones, they always end up dead by the end of a game anyway :P
As mine did this weekend
david53
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Post by david53 »

Piker wrote:When our group get squared away and have time for discussion I'm going to push hard for mounted and separate dismounted bases. For one I already have dozens of the figs and for two the recommended system just doesn't look right on the table. That's all.
Why? I've played in two tournments and games at the club and never mixed up anything with dragoons I think to have horses and holders and foot look cool. But its up to you and your group if you play in your club.
david53
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Post by david53 »

timmy1 wrote:The mixture of foot and mounted figures on a base gives an immediate visual clue at to their function so should not be tampered with - it also speeds gameplay by not changing figures between mounted and dismounted. I played with and agaist them about a dozen times and never had any issue when they have the mix of figures on the base.
The fact is that it speeds up game play as Tims says and 3 and half hours is just about the right time to lose a game in.
kevinj
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Post by kevinj »

The fact is that it speeds up game play as Tims says and 3 and half hours is just about the right time to lose a game in.
I found that was way more time than i needed to lose a game...
david53
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Post by david53 »

kevinj wrote:
The fact is that it speeds up game play as Tims says and 3 and half hours is just about the right time to lose a game in.
I found that was way more time than i needed to lose a game...
Hi kevin I think i was laughing at my own inability not to lose the game in under two hours. But i still had a great time
kevinj
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Post by kevinj »

I had a great weekend too. It was an opportunity to increase my number of FOG:R games to 5 and I learnt a lot. As the weekend progressed the games got longer, which I regard as progress!
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