Dumb AI (Bloody Hill scenario)

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Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Dumb AI (Bloody Hill scenario)

Post by Ryben »

I´ve just won the "Bloody Hill scenario"...and i shouldn´t.

Only 5 turns remaining, i hold the three VP in the hill and all i had left was three infantry units, entrenched and waiting for the worst (several Stugs and Panzers roaming to the hill).

The three flags were an easy capture but the AI was unable to make it. Panzers didn´t climb the hill and try to recover the VP, they just stood in open field. No firing, no movement. Nothing.

Finally a Tiger tank made its way up to the hill which was full of tank wrecks and it was unable to "clear" one of them in order to pass and capture the VP.

So time passed and i won the scenario. How insatisfactory...

I know the AI is far from perfect but i think it should had made more agressive movements and tried to recapture the flags. Something similar happened in other scenarios, easy VP waiting to be taken and the AI didn´t even tried. :evil:
Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Post by Ryben »

Last mission of Normandy campaign...it happened again: a wreck in the VP square prevented AI controlled tanks take it. Clear the wreck and take it, you fool!
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