HW teams must be able to move

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ggouveia
Lance Corporal - Panzer IA
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HW teams must be able to move

Post by ggouveia »

Hi there new version must have MG teams and MTR teams able to move. In realirt you do not need transport to move a mtr team etc. Please allow them to break down and move with no fire. Then they can setup and not fire on the same turn as along as they wastre 1/2 their movement :evil: .

Thoughts,
GG
IainMcNeil
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Post by IainMcNeil »

We're not planning to change this for gameplay reasons. They also don't have any animations for moving.
Cross
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Re: HW teams must be able to move

Post by Cross »

ggouveia wrote:Hi there new version must have MG teams and MTR teams able to move. In realirt you do not need transport to move a mtr team etc. Please allow them to break down and move with no fire. Then they can setup and not fire on the same turn as along as they wastre 1/2 their movement :evil: .

Thoughts,
GG
The German 8cm mortar weighed about 140 lbs, and each round weighed 8 lbs. I believe a mortar crew is 4 men. Three men would carry the barrel, base plate and bipod.

Apparantly a 8cm mortar crew would carry only 24 rounds in action.

An 8cm mortar can fire 6 rounds in 9 seconds.


Unless BA considers ammo supply a constant and not modelled?


Cross
Last edited by Cross on Wed Oct 06, 2010 1:38 pm, edited 1 time in total.
Cross
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Post by Cross »

There's more of a case for having mobile HMG units. Particularly is they have a full crew.

The German MG42 weighed 25 lbs

Tripod weighed 45 lbs

250 round ammo boxes weighed 18 lbs each

The MG42 fired 250 rounds in 12 seconds of continuous fire.

Here's a crew description:

A full German MG42 machine gun squad consisted of six men in total, although in combat six men supporting one machinegun would rarely remain together as a close knit unit.

First man: Usually a junior NCO, fired the gun and had a pistol as a back up.
Second man: Carried the ammunition and assisted the firer by helping to load and feed the ammunition, also had a pistol as a back up.
Third man: Carried the spare barrels and ammunition and was also a spotter for the crew and he had a KAR98 rifle as a back up.
Fourth man: Carried the tripod and had an MP40 sub machine gun as a back up.
Fifth man: Carried entrenching tools and extra ammunition an had a KAR98 rifle as a back up.
Sixth man: Carried gun oil, cleaning cloths, and binoculars and he also had a KAR98 rifle as a back up weapon.
http://www.vincelewis.net/mg42.html

If BA does model mobile mortars and or HMGs, they should have limited ammo.


Cross
IainMcNeil
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Post by IainMcNeil »

While this stuff is all possible it goes against out core design principles of keeping it simple to play and hard to master and we're not planning to do it in the core game. Modders feel free to experiment and do what you like :)
Ryben
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Post by Ryben »

There are so many tanks at your disposal in the game that i don´t think you ever need to move a MG into position for an attack. I would say it should be a must if BA was a more infantry based game, which isn´t.

What about replacing a tripod MG unit with its bipod equivalent if you want to move? once you do that you lose the "tripod" status.
MikeAP
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Post by MikeAP »

Marines carry a 50cal on patrol in Afghanistan.

4-man team, 2 with ammo. 2 with the gun (they leave the tripod on)

http://www.liveleak.com/view?i=4eb_1283839486
junk2drive
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Post by junk2drive »

I have made a mortar with movement for my battles, single man, single shot. Offensive weapon. HMGs and heavy mortars are not front line units.

The battle designer has to set these up properly before you play the battle. First, make them not fixed so that the player can move them around (unless placed in heavy fortifications for a reason). Second, provide transport. Third, on defense, place enough fortifications to allow the units to last if they come into close contact if fall back fails.

As the player, treat them as you would transport, that is, fragile. They have a range of 8. Place them back from the front line. If attacking, move them forward with the transport after your line moves forward. On defense, plan ahead for fall back.

If your team takes enough fire to flee, they are leaving the weapon behind.
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