Chariots
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FOGwargames
- Sergeant - Panzer IIC

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Chariots
I would be interested to hear peoples' views on how chariots may have acted in battle. My feeling is that under the rules, Light Chariots would have played a role similar to Light Horse in later periods amd therefore have the skirmishing ability, and without penalty on the flanks. Early Heavy chariots such as those of the Hittites (late bronze age) on the other hand, should therefore be more like cavalry. Only those 4 man 4 horse chariots of the late Assyrian era should perhaps be more like the Knights of later eras?
Re: Chariots
In the FoG rule chariots are a bit like this anyway.player wrote:I would be interested to hear peoples' views on how chariots may have acted in battle. My feeling is that under the rules, Light Chariots would have played a role similar to Light Horse in later periods amd therefore have the skirmishing ability, and without penalty on the flanks. Early Heavy chariots such as those of the Hittites (late bronze age) on the other hand, should therefore be more like cavalry. Only those 4 man 4 horse chariots of the late Assyrian era should perhaps be more like the Knights of later eras?
Light chariots can evade and shoot to their rear with no penalty. Heavy chariots are pretty good battering rams against lose formation infantry but struggle against decent close formation infantry.
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grahambriggs
- Lieutenant-General - Do 217E

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On thing I like about how FoG does chariots is that they work differently to later horsemen. Archaelogy suggests that two horse, two man chariots had a good deal of manouverability - e.g. the pliable floor of the ancient British chariot - early suspension. FoG seems to capture this "fast but fragile" aspect quite nicely.
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hazelbark
- General - Carrier

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agreed. There are a few other aspects of the interaction that work as well.grahambriggs wrote:On thing I like about how FoG does chariots is that they work differently to later horsemen. Archaelogy suggests that two horse, two man chariots had a good deal of manouverability - e.g. the pliable floor of the ancient British chariot - early suspension. FoG seems to capture this "fast but fragile" aspect quite nicely.

