Dragoon BG sizes
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shadowdragon
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Dragoon BG sizes
Quite a few lists allow dragoon BG's of 3 or 4 bases with a min-max of 0-6, which means you can have 1 BG of 4 or 2 B of 3. I noticed that a few players prefer BG of 4 over 3, but would they prefer just one BG of 4 over 2 of 3?
My existing dragoon BG's, from another set of rules, have 3 bases. I'm trying to decide if I should increase them by one base or leave as is.
My existing dragoon BG's, from another set of rules, have 3 bases. I'm trying to decide if I should increase them by one base or leave as is.
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mellis1644
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From comments 3 base units are a little more vulnerable when things start to go wrong.
Although the same number of base losses will auto-break the unit, I can see the loss to firepower being more of an issue with 3 base units.
I guess only playing and seeing the real impact and personal taste will tell.
Although the same number of base losses will auto-break the unit, I can see the loss to firepower being more of an issue with 3 base units.
I guess only playing and seeing the real impact and personal taste will tell.
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shadowdragon
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That's the way I'm leaning - increase my dragoon regiments to 4 bases. If a second unit is needed, such as on the other flank, it would probably be better to have a unit of commmanded out / detached musketeers than to have 2 BG of 3.timmy1 wrote:Every hit on a 3 base Dragoon BG causes a CT. 3 bases of Dragoons even at close range are unlikely to dish out the hits required to force most 17th century BGs to take a CT. With 4 base BGs it takes 2 hits to require a CT, and the chance of inflicting 2 hits is much greater.
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Blathergut
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hazelbark
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Hidden is different from on the flank.timmy1 wrote:Dan, Musket armed Dragoons will be your most devistating troops if used wisely. Hidden they are a waste.
If you plan to have them the outside wing so providing extra shooting dice is what i meant, rather than havethem in front of an emeny pike an shot.
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Blathergut
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In our second game (set-up but not started yet), my 4pak Dragoons are facing one of Dead.'s pike/shot BGs. I have enclosed fields to sneak into and I figure at long range I'll have an advantage: 3 dice to his 2. Hopefully I will pass my CMTs and be able to turn-move back-turn and still shoot at him but keep him out of charge range. Will let you know how it works.
Dragoon ability to turn-move-turn back is quite nice.
Dragoon ability to turn-move-turn back is quite nice.
I agree that Dragoons that intend to manoeuvre to avoid a firefight but harass enemy with fire are good as a nimble 3, and those that intend to shoot it out (including against opposing Dragoons) as 4 with the CT benefit. Otherwise, in FOGR I see them as more about accumulating hits over time (and inflicting death roll losses) than trying to force CTs. CTs are a bonus. Both should as a rule avoid close combat.
However, many western lists are "chunky" in terms of blocks of points that need to be used, and whether 3 or 4 Dragoons are fielded in a BG is often a matter of fitting within a points limit.
However, many western lists are "chunky" in terms of blocks of points that need to be used, and whether 3 or 4 Dragoons are fielded in a BG is often a matter of fitting within a points limit.
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shadowdragon
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Good points, Mike.MikeK wrote:I agree that Dragoons that intend to manoeuvre to avoid a firefight but harass enemy with fire are good as a nimble 3, and those that intend to shoot it out (including against opposing Dragoons) as 4 with the CT benefit. Otherwise, in FOGR I see them as more about accumulating hits over time (and inflicting death roll losses) than trying to force CTs. CTs are a bonus. Both should as a rule avoid close combat.
However, many western lists are "chunky" in terms of blocks of points that need to be used, and whether 3 or 4 Dragoons are fielded in a BG is often a matter of fitting within a points limit.
Anyway, it would seem that as 2, 3 or 4 paks, dragonses loves dragoonses - for breakfast, lunch or dinner!
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Blathergut
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deadtorius
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rbodleyscott
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