what new goodness cometh?
Moderators: Slitherine Core, BA Moderators
what new goodness cometh?
Just curious what you devs on the game are working on for new features/enhancements, maps or anything really.
As always, thanks for a kick ass game boys!
Wahoo!
Gib
As always, thanks for a kick ass game boys!
Wahoo!
Gib
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The main feature for the next update is a plugin system to allow for editor helpers which provide a GUI for some of the scripting used in missions. I'm also hoping to have a system allowing us to package user content so that everyone can enjoy it even if they don't frequent the forums.
So hopefully exciting stuff.
Cheers
Pip
So hopefully exciting stuff.
Cheers
Pip
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Great news!
This is great news! The addition of a plugin system of editor helpers which provide a (hopefully substantial) GUI for some of the scripting is something that will greatly improve the lifespan, popularity and marketability of this fun game. Even if the first release of editor helpers is not substantial - it's a start that perhaps can be built upon in the future. If Slitherine is successful including this in an upgrade, it's going to release a lot of creativity among the devotees of BA. I'm excited! A tip of the hat to Slitherine. 

And I'll bet some others gave up on it too, Rich12545. If Slitherine comes thru with a good add-on editor helper, this game is going to become permanent on my hard drive.
By the way Rich - I remember that you were one of the people joining in the quest for an improved editor back in August, along with Jugger. There was a lot of flak thrown at us back then. Shows that we gamers have be persistent in voicing our opinions. Slitherine needs to be thanked again - this time for providing this forum and paying attention to what we say. They (ian, pip, et al.) seem to get ticked off (overwork?) now and then, but if we stick with it, they do seem to respond.
By the way Rich - I remember that you were one of the people joining in the quest for an improved editor back in August, along with Jugger. There was a lot of flak thrown at us back then. Shows that we gamers have be persistent in voicing our opinions. Slitherine needs to be thanked again - this time for providing this forum and paying attention to what we say. They (ian, pip, et al.) seem to get ticked off (overwork?) now and then, but if we stick with it, they do seem to respond.
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Wishlist
Wishlist
UNITICONS.dds I would like more that two sides for this. Preferably separate dds for each country.
Team move command. I put 3 squads and 4 support teams for a company. Having to move each one the max AP is a pain.
UNITICONS.dds I would like more that two sides for this. Preferably separate dds for each country.
Team move command. I put 3 squads and 4 support teams for a company. Having to move each one the max AP is a pain.
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For the human player to move a group of units in the same direction.
In the editor I set 4 squads to be team 1 and place them along the edge of a map, side by side. While playing the game I now have to select each unit, move the cursor to the maximum distance and right click the square. Then I have to repeat 3 more times.
I would like to be able to click one squad in the team, and with a hotkey pressed, click the destination square of that unit and have the other team members move parallel their maximum distance.
Of course we would also have to have a way for the player to know who is part of what team.
In the editor I set 4 squads to be team 1 and place them along the edge of a map, side by side. While playing the game I now have to select each unit, move the cursor to the maximum distance and right click the square. Then I have to repeat 3 more times.
I would like to be able to click one squad in the team, and with a hotkey pressed, click the destination square of that unit and have the other team members move parallel their maximum distance.
Of course we would also have to have a way for the player to know who is part of what team.

Thanks for the great news.
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I find i play games, and maybe i win and the opponent surrenders. (ok not that often!) that's it. I never get a turn or see that he surrenders, just the game dissapears. I usually then email him and say what happened and he says oh i surrendered.
It would be nice if the player were given some kind of final message/replay etc if the game ends when other player is having their turn.
It would be nice if the player were given some kind of final message/replay etc if the game ends when other player is having their turn.
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