Transport's cargo surviving direct hits...

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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highpocrisy
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Mon Mar 08, 2010 10:15 pm

Transport's cargo surviving direct hits...

Post by highpocrisy »

This was probably noticed by other people but I haven't see it addressed without too much digging of the forums and it's really been bothering me...
Now I know this is not a simulation or wargame in the Combat Mission hardcore style but some things are just combat 101...
Like infantry or hardware in a truck/APC that suffers a direct hit is at least going to be shaken and probably at least take some percentage of casualties, but in the few games I've played so far I'm yet to see a scratch on any cargo while the transports blow up sky high...
Now that's really unnecessarily gamey for anyone tastes I suspect, plus it there's no balance reason that I can think of for such a rule.
So that's my 2 cents.

Great game btw...lots of potential.

PS

It would really be nice to be able to zoom out more!
Ryben
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 281
Joined: Sun Dec 02, 2007 2:12 pm
Location: Spain

Post by Ryben »

I agree with you and add another question about transports:

Direct fire from a tank to a truck: you could hit a truck, you could not...depending if the tank fast moved, distance to target...etc. If you don´t hit and destroy it loses morale and eventually retire or surrender.

Direct fire from a MG (or infantry unit) to a truck: 99% chance of getting blow with just one shot. How come? :evil:

Unarmoured transport are very vulnerable but i don´t know why infantry fire is so lethal and vehicle one isn t.
pipfromslitherine
Site Admin
Site Admin
Posts: 9882
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

It's designed to balance out really, trucks are cheap and fast, but vulnerable to pretty much anyone. The units survive partly to avoid paying too large a penalty of a truck is ambushed, but mainly because the AI has a ton of trouble dealing with transporting units otherwise.

If you need to zoom out further, and you are fully updated, then you can use the tweak NoZoomLimit, removes zoom limits if desired. Simply add the line

NOZOOMLIMIT 1

to the user.txt file in My Documents\My Games\BBCBA

Cheers

Pip
highpocrisy
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Mon Mar 08, 2010 10:15 pm

Post by highpocrisy »

then it should apply for ai only...
cause in multiplayer it leads to a transport rush into enemy territory and if you get blown up then the trucks just end up as a double time move..which probably would be more realistic and scratch the transports...
but whats done is done, all im saying is at least have the cargo be suppressed for a turn in multiplayer after experiencing a fiery death...it just kills whatever immersion the game manages to achieve..
pipfromslitherine
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

IIRC when a unit is ejected it has no shots and takes a morale hit (I'd have to check the scripts to be sure). It's a pretty poor tactic I would argue throwing trucks forward into a combat zone without support anyway. But the issue is one we have looked at a number of times - we think we have a good balance, but we're happy to get feedback.

Cheers

Pip
IainMcNeil
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Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

They are unable to move or fire until their next turn if on board a destroyed transport.

We could make it different for the AI but we have avoided rules lie this as it means single player does not train you for MP.
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