LOS error?

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CheerfullyInsane
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LOS error?

Post by CheerfullyInsane »

PC v 1.3.5
Image
Shouldn't the javelins on the left be out of LOS from my levies? Especially since they're in a gully :wink:

My guess is that the engine checks whether firer or target is in an elevation-hex, so that units on hills can look over other troops.
I just don't think it checks whether the elevation is negative.

Lars
I've got two words for ya: Math is hard.
TheGrayMouser
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Post by TheGrayMouser »

I think there are two issues, ist I dont believe being in a gully is considered an elevation and thus isnt incororated in los calc's ( and it looks like the javelineer is in a gully) Second, despite the graphics, impassible "hills" do not block LOS...I think somewhere it was said that that will eventually change.....
CheerfullyInsane
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Post by CheerfullyInsane »

TheGrayMouser wrote:I think there are two issues, ist I dont believe being in a gully is considered an elevation and thus isnt incororated in los calc's ( and it looks like the javelineer is in a gully) Second, despite the graphics, impassible "hills" do not block LOS...I think somewhere it was said that that will eventually change.....
I thought that was fixed in 1.3.3?
Ah well, ignore everything I said then :)

Lars
I've got two words for ya: Math is hard.
TheGrayMouser
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Post by TheGrayMouser »

CheerfullyInsane wrote:
TheGrayMouser wrote:I think there are two issues, ist I dont believe being in a gully is considered an elevation and thus isnt incororated in los calc's ( and it looks like the javelineer is in a gully) Second, despite the graphics, impassible "hills" do not block LOS...I think somewhere it was said that that will eventually change.....
I thought that was fixed in 1.3.3?
Ah well, ignore everything I said then :)

Lars
i have no idea if it was wasnt, a reversion of a bug or a change of a feature, cant keep up with all the changes;)
deeter
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Post by deeter »

I recall that fix got pushed back to the next patch.

Deeter
keithmartinsmith
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Post by keithmartinsmith »

Gullies are not in the LOS calculations and they are not scheduled to be at the moment. Keith
batesmotel
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Post by batesmotel »

keithmartinsmith wrote:Gullies are not in the LOS calculations and they are not scheduled to be at the moment. Keith
But in this case the LOS would have been blocked by impassable terrain if that blocked LOS. Is that still scheduled for a patch?

(Seems like FoG PC gullies aren't much like real world gullies which is pretty much consistent with FoG TT gullies ;-).)

Chris
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TheGrayMouser
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Post by TheGrayMouser »

batesmotel wrote:
keithmartinsmith wrote:Gullies are not in the LOS calculations and they are not scheduled to be at the moment. Keith
But in this case the LOS would have been blocked by impassable terrain if that blocked LOS. Is that still scheduled for a patch?

(Seems like FoG PC gullies aren't much like real world gullies which is pretty much consistent with FoG TT gullies ;-).)

Chris

Well, if a gully was deep enough to hide(block LOS) of a 300 man unit, let alone a cavalry unit or Pac, it wouldnt really be a gully, but a canyon :D , which begs the question of how a unit would have climbed down into one in the ist place;)
CheerfullyInsane
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Post by CheerfullyInsane »

TheGrayMouser wrote: , which begs the question of how a unit would have climbed down into one in the ist place;)
Very carefully? ;)
I've got two words for ya: Math is hard.
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