I think the terrain selection process is not very good. Here's an example from a recent game I played. I chose VERY OPEN and my opponent chose CROWDED. I won the initiative and so I was expecting something ranging from neutral to very open (not knowing what my opponent chose at this stage). Now knowing what he chose I would expect neutral to open since the result should favour me as initiative winner. The battlefield presented was:

Now, maybe I'm alone in my view of this battlefield, but I think this is distinctly CROWDED. I haven't seen many battlefields with more different terrain options and so little contiguous open space.
IMO either the algorithm that decides the battlefield type needs refining to favour the initiative winner more, or the algorithm which classifies battlefields needs refining, or both. I suspect it is the classification process that is sub-optimal. Personally, given there aren't that many battlefields then maybe it would be better to manually categorise the battlefields.









