Tank with 2 guns - is it possible?
Moderators: Slitherine Core, BA Moderators
-
- Administrative Corporal - SdKfz 232 8Rad
- Posts: 161
- Joined: Sat Jul 31, 2010 7:15 pm
- Location: Brighton, UK
- Contact:
Tank with 2 guns - is it possible?
Is it possible to have a tank with two guns and 2 or more MGs - like the British Mark IV in WW1 had 2 6pdrs and 2 MGs- can this work in game?
Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
-
- Site Admin
- Posts: 9863
- Joined: Wed Mar 23, 2005 10:35 pm
-
- Administrative Corporal - SdKfz 232 8Rad
- Posts: 161
- Joined: Sat Jul 31, 2010 7:15 pm
- Location: Brighton, UK
- Contact:
Thanks pip - the Mark IV (and I through to V*) didn't have turrets - the guns are in cupola on the sides. I can do animations - its just the emitters i can't figure out. If I make them both #!0 only one fires. Is there a list of which emitter does what please? Also does on the naming of parts - body =0 does the turret always have to be 1 and gun 2 or if there's no turret does the gun become 1. Would it be possible to see an example in 3ds of another vehicle like the stug - bit cheeky I know but I think it would help me
Thanks.


Models from Tim's Surplus Store ... Established 1966 ... Open 24/7 ... closed for TEA TIME
-
- BA Moderator
- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Couldn't it work if you make each gun like a seperate tank? I am just spitballing as I am not a programmer, but if you gave each weapon (47mm and 75mm for the Char B for example) a certain amount of action points each and their own firepower of course, would that work or is it more to do with coding it?
-
- Site Admin
- Posts: 9863
- Joined: Wed Mar 23, 2005 10:35 pm
Hmm - it would require doing some new effects to match up with the multi-emitter models. We've not released the particle editor as yet, in main because it's just not usable as a tool for modders yet - it's somewhat of a hangover from GBM to be honest. It's a task on my todo list - but the list only seems to get larger, never smaller...
You can't really make them seperate units, as units assume they are alone on a tile.
Cheers
Pip
You can't really make them seperate units, as units assume they are alone on a tile.
Cheers
Pip