Objects have normal and destroyed, visible within LOS, can be occupied, occupants can fire out and be destroyed by incoming fire. I assume that the object provides some protection?
Can the direction of incoming and outgoing be restricted to one side?
Units have normal and destroyed, invisible if hiding or high ground, can be mounted and dismounted, auto ejects occupants when destroyed. I assume that occupants cannot fire out or be fired upon?
Can you make them immobile so that they won't retreat?
Objects vs Units
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junk2drive
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pipfromslitherine
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junk2drive
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junk2drive
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Answer, yes
Create the objects folder in your main campaign folder, not in data. Inside create the folder for your objects. Place the objects dds and s4f inside.
Edit the text1 and add IDS_O_stuff, "stuff",
Find the entry for desert and follow that format
Main\objects\stuff, stuff will show in the editor.
Create the objects folder in your main campaign folder, not in data. Inside create the folder for your objects. Place the objects dds and s4f inside.
Edit the text1 and add IDS_O_stuff, "stuff",
Find the entry for desert and follow that format
Main\objects\stuff, stuff will show in the editor.
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junk2drive
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- Location: Arizona USA -7GMT
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junk2drive
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- Joined: Sun May 23, 2010 4:47 pm
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junk2drive
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pipfromslitherine
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