A question of diplomacy
Moderator: Slitherine Core
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joseph_kerr
- Corporal - Strongpoint

- Posts: 58
- Joined: Sat May 21, 2005 8:09 pm
A question of diplomacy
I know i can do all sorts of nasty things to other nations by way of diplomat. What i am wondering now is if the AI can do the same sort of things?
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joseph_kerr
- Corporal - Strongpoint

- Posts: 58
- Joined: Sat May 21, 2005 8:09 pm
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Redpossum
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1814
- Joined: Thu Jun 23, 2005 12:09 am
- Location: Buenos Aires, Argentina
- Contact:
Well, those correspond fairly closely to intel ops the player can attempt. And when they've happened to me, I could always find a diplomat from a state that hated me to blame it on. The final clincher would be a careful search of the random events files.
I make it a practice to keep an eye on diplomats at my court. If I see one from a state that hates me, I ask him to leave.
I make it a practice to keep an eye on diplomats at my court. If I see one from a state that hates me, I ask him to leave.
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joseph_kerr
- Corporal - Strongpoint

- Posts: 58
- Joined: Sat May 21, 2005 8:09 pm
// Fire in the stockpile
SET chanceOfEvent Rnd % 10000
IF ( chanceOfEvent < 4 )
{
SET scaleOfEvent ( -1 * ( Rnd % 40 ) ) + 10
ADDTOSTOCKPILE PlayerSide 7 -10 scaleOfEvent
ADDTOSTOCKPILE clientSide 7 -10 scaleOfEvent
SHOWMESSAGE 14 14
There are also others in the random events file for bandits, thieves etc. I would think if the enemy diplomats were doing it there would be no warning about it to alert you if they are successful. On the other hand you have to think they would also fail in their tasks given how easy it is for even the most advanced diplomat to fail even the easiest task. Unless no screen pops up warning about what they did, your diplomacy just suffers from the failure, i have to admit i'm not the best at checking my diplomacy screen that carefully.
I have no idea where to look in the files to see if the AI can perform diplomatic missions against me so i just thought i'd ask here.
SET chanceOfEvent Rnd % 10000
IF ( chanceOfEvent < 4 )
{
SET scaleOfEvent ( -1 * ( Rnd % 40 ) ) + 10
ADDTOSTOCKPILE PlayerSide 7 -10 scaleOfEvent
ADDTOSTOCKPILE clientSide 7 -10 scaleOfEvent
SHOWMESSAGE 14 14
There are also others in the random events file for bandits, thieves etc. I would think if the enemy diplomats were doing it there would be no warning about it to alert you if they are successful. On the other hand you have to think they would also fail in their tasks given how easy it is for even the most advanced diplomat to fail even the easiest task. Unless no screen pops up warning about what they did, your diplomacy just suffers from the failure, i have to admit i'm not the best at checking my diplomacy screen that carefully.
I have no idea where to look in the files to see if the AI can perform diplomatic missions against me so i just thought i'd ask here.