MikeAP Realism Sound Mod
Moderators: Slitherine Core, BA Moderators
MikeAP Realism Sound Mod
All,
Attached is a link to my sound mod. Please enjoy!
http://www.withresistance.com/MikeAP_Sound_Mod.zip
To Install:
Create a folder named Sounds in your My Documents\My Games\BBCBA folder.
Back up your sounds folder, and then extract all files to your Sounds folder:
My Documents\My Games\BBCBA\Sounds
Questions or Comments, please send me a PM on the Slitherine forums, MikeAP
1.0 Sounds
==========
2pdr
6pdr
17pdr
20mm attack
20mm quad cannon
30cal MG
50cal MG
88mm FLAK cannon
Armor movement
artillery firing
BAR
Bazooka
Small Blast
Heavy Bomb
Bren
FG42
fighter attack
he impact
infantry movement
K98
Lee Enfield
M1 Garand
M3 Grease Gun
Mg34
Mg42 (doesnt use the right sound - this is a coding issue)
Mortar
Mp40
small arms ricochets
sniper rifles
sten (doesnt use the right sound - this is a coding issue)
tank guns
thompson
truck move
vehicle hits and explosion
vickers HMG (currently using the Mg42 sound until this is fixed)
water impact
wheeled vehicle movement
Attached is a link to my sound mod. Please enjoy!
http://www.withresistance.com/MikeAP_Sound_Mod.zip
To Install:
Create a folder named Sounds in your My Documents\My Games\BBCBA folder.
Back up your sounds folder, and then extract all files to your Sounds folder:
My Documents\My Games\BBCBA\Sounds
Questions or Comments, please send me a PM on the Slitherine forums, MikeAP
1.0 Sounds
==========
2pdr
6pdr
17pdr
20mm attack
20mm quad cannon
30cal MG
50cal MG
88mm FLAK cannon
Armor movement
artillery firing
BAR
Bazooka
Small Blast
Heavy Bomb
Bren
FG42
fighter attack
he impact
infantry movement
K98
Lee Enfield
M1 Garand
M3 Grease Gun
Mg34
Mg42 (doesnt use the right sound - this is a coding issue)
Mortar
Mp40
small arms ricochets
sniper rifles
sten (doesnt use the right sound - this is a coding issue)
tank guns
thompson
truck move
vehicle hits and explosion
vickers HMG (currently using the Mg42 sound until this is fixed)
water impact
wheeled vehicle movement
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
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Mike,
Thanks for your sound mod! I'll check it out.
Hopefully we can see this because I agree with Mike, however I hate having to change anything in the main folder in the meantime.
Thanks!
Thanks for your sound mod! I'll check it out.
A suggestion for Pip ..... Perhaps changing the STUB ENGINE to read a global sounds folder located in My Games/BBCBA.MikeAP wrote:I only put them in the root folder because I dont feel like making a sounds folder for all of the custom campaigns that I have.
Hopefully we can see this because I agree with Mike, however I hate having to change anything in the main folder in the meantime.
Thanks!
-
junk2drive
- BA Moderator

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pipfromslitherine
- Site Admin

- Posts: 9937
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Sounds are usually wav in games and are large files. Having separate zips for sounds would help with the size of mod files and zips. If I have three campaigns that I want to use this mod in, I have to have a copy of the mod in all three folders. Having one sound folder for all user campaigns would be much better and then if the user campaign has a couple of unique sounds they can be included in the campaign files.pipfromslitherine wrote:It does seem that having a global folder for sounds might be a good idea for those who want to tweak them. There is no effect on MP as we never wait on sounds to finish etc - and it would be kinda silly to do so anyway because of different framerates etc.
Cheers
Pip
-
junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
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pipfromslitherine
- Site Admin

- Posts: 9937
- Joined: Wed Mar 23, 2005 10:35 pm
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT

