Swiss army?

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spring
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Swiss army?

Post by spring »

Hi all, looking for a new army to paint for the Italian wars. I both like Swiss and Spanish but fear that the
Swiss might be too one-dimensional for tornaments.
Could any one with some beta testing experience tell me whether the practice has shown that the strengh
of the Swiss is easily cancelled through terrain and such ? Should i try the lighter Swiss version with a French
army with plenty of Swiss mercenaries for a more flexible one?
david53
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Re: Swiss army?

Post by david53 »

spring wrote:Hi all, looking for a new army to paint for the Italian wars. I both like Swiss and Spanish but fear that the
Swiss might be too one-dimensional for tornaments.
Could any one with some beta testing experience tell me whether the practice has shown that the strengh
of the Swiss is easily cancelled through terrain and such ? Should i try the lighter Swiss version with a French
army with plenty of Swiss mercenaries for a more flexible one?

Not used or going to the Swiss, but I have faced many in the AM period. What |I found to powerful with the Swiss AM is the turn and move. You see pike blocks dancing about at least in FOG R that'll not happen. Handled well they will do well I would think in FOG R, at least its an army if painted for AM will do for FOG R as well. As to wheather they can stand the artillery in FOG R we'll have to see.
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Post by madaxeman »

Swiss are good enough to use properly - I'm just finishing up a match report that'll highlight it fairly well.. :-)
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spring
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Post by spring »

Good to hear, i thought a good amount of skirmishers might help against artillery and shots (eventhough, i don't know yet, how
screening troops works in FoG:R)
I should add that your reports are as pleasant as usual to read madaxeman^^.
david53
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Post by david53 »

spring wrote:Good to hear, i thought a good amount of skirmishers might help against artillery and shots (eventhough, i don't know yet, how
screening troops works in FoG:R)
I should add that your reports are as pleasant as usual to read madaxeman^^.
You can shoot at anyone within arc enemy lights can be ignored unless they are within 3mu of the guns (see page 107 and page 109) Medium and Heavy artillery can shoot over enemy artillery to targets beyond.

There fore I still think you'll get shot at by artillery hitting on 4s, 5 standard + for target more than 3 deep therefore 4's.
spring
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Post by spring »

You can shoot at anyone within arc enemy lights can be ignored unless they are within 3mu of the guns (see page 107 and page 109) Medium and Heavy artillery can shoot over enemy artillery to targets beyond.

There fore I still think you'll get shot at by artillery hitting on 4s, 5 standard + for target more than 3 deep therefore 4's.
Ok that's less funny now^^. Shots (not artillery guns can ignore skirmishers too?). Will need some serious psychological training to get
use to play with half pike units because of shooting :)
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Post by Scrumpy »

Skirmish foot seems to have died out by the time of the 30 years war period in western European armys at least. From what I have read on Tim's site Lh don't fair to well either. I particularly liked the account of his mounted wing getting some rough treatment at the hands of the Ottoman's guns as he tried to redeploy them to face the Sipahi.

Seems guns are worth the points in this period.
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Post by Skullzgrinda »

spring wrote:I should add that your reports are as pleasant as usual to read madaxeman^^.
The reports are motivational and extremely helpful in getting a sense of the game. The website really did tip the balance for me getting back into miniatures gaming after a 15 year hiatus.
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Post by david53 »

Scrumpy wrote:Skirmish foot seems to have died out by the time of the 30 years war period in western European armys at least. From what I have read on Tim's site Lh don't fair to well either. I particularly liked the account of his mounted wing getting some rough treatment at the hands of the Ottoman's guns as he tried to redeploy them to face the Sipahi.

Seems guns are worth the points in this period.

But there are still quite a few in the early period of FOG R and when book 3 and 4 come out there will be more of those pesky LH around.

Dave
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Post by david53 »

Scrumpy wrote: Seems guns are worth the points in this period.
Mind you can't win the game just with guns, but they are nice model to have around
.
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Post by timmy1 »

Hold your nose and ignore the shame - take the French with Swiss mercs for a better balanced army. In a tight theme Swiss might do well. The Spanish Italian Wars is likely my next project.
spring
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Post by spring »

Talking about pike blocks of this period, do you expect any Landskenet pike units to be classified as
superior and determined?
Last edited by spring on Tue Sep 14, 2010 2:47 pm, edited 1 time in total.
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Post by nikgaukroger »

Superior yes, Determined no.
Nik Gaukroger

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spring
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Post by spring »

Thanks Nik :) Enough to make 3 or 4 sup Keil units of 12 stands by chance? (thinking about either Imperials
or German maybe)...
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Post by rbodleyscott »

spring wrote:Thanks Nik :) Enough to make 3 or 4 sup Keil units of 12 stands by chance? (thinking about either Imperials
or German maybe)...
12 is a bit small. Think 14 or 16 IMO (which counts as a "Grand Battle Group" which is treated the same as 2 BGs for attrition point purposes, army break point etc.)

Personally I would go for 10s or 14s.
spring
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Post by spring »

Having no experience with the rules (just read the book once or twice) i'm going to follow your words of wisdom :) and go for either
14 or 16
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Post by timmy1 »

Spring, let us know how you get on against in period opponents.
madaxeman
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Post by madaxeman »

Sir Henry Hannibal vs Swiss Tony....

http://www.madaxeman.com/reports/Oxford_2010_4.php
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spring
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Post by spring »

aaaahh finally the fourth report!! Very well done Tim, i wish you were doing more FoG:R games :) and those swiss sure look efficient...
need to find the rest of the army as that's this part that made your opponent lose the game...
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Post by Scrumpy »

Hell of a lot in them Keils to block you getting to the weaker parts though.
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