Beta Map Pack available!
Moderators: Slitherine Core, BA Moderators
-
- Site Admin
- Posts: 9872
- Joined: Wed Mar 23, 2005 10:35 pm
We'll try and keep track of it at our end for sure, still not entirely sure of the amount of data we have.
But we're also interested in any 'feelings' you guys may have about balance. They can sometimes be just as useful - even if they just show up a gap in the way we explain or teach the elements of the game.
Cheers
Pip
But we're also interested in any 'feelings' you guys may have about balance. They can sometimes be just as useful - even if they just show up a gap in the way we explain or teach the elements of the game.
Cheers
Pip
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
- Senior Corporal - Destroyer
- Posts: 105
- Joined: Fri Jan 23, 2009 9:50 pm
-
- Site Admin
- Posts: 9872
- Joined: Wed Mar 23, 2005 10:35 pm
I am actually playing them all, but trying to play enough games as to give a constructive feedback to you guys. Takes time. But is fun. Maybe will post something quick soon.
So far, besides the already mentioned issues of Buying Time (mainly) and Christmas Surprise (not so bad), i haven´t found any major flaw in any of the scenarios, quite the contrary the new dimension of playing those maps with flags and time limit is a blast in most of them (Street Fight feels like Stalingrad now!!)
Hopefully be back soon
So far, besides the already mentioned issues of Buying Time (mainly) and Christmas Surprise (not so bad), i haven´t found any major flaw in any of the scenarios, quite the contrary the new dimension of playing those maps with flags and time limit is a blast in most of them (Street Fight feels like Stalingrad now!!)
Hopefully be back soon
-
- Site Admin
- Posts: 9872
- Joined: Wed Mar 23, 2005 10:35 pm
Well, just found out Along the Road is quite hard to win as Allies, mainly because of position of flags (and probably a bit unbalanced in terms of tanks ratio).
Probably moving the Flag in the middle road a bit closer to Allied positions (just next to the bottom right corner of the small forest?) would make Axis have to risk it to a better Allied defensive position. As it is right now, Axis defend that spot from the village, which is far back into their lines. I dont see Allies taking or holding that with their units.
Probably moving the Flag in the middle road a bit closer to Allied positions (just next to the bottom right corner of the small forest?) would make Axis have to risk it to a better Allied defensive position. As it is right now, Axis defend that spot from the village, which is far back into their lines. I dont see Allies taking or holding that with their units.
I am really enjoying the new betas. One issue I have found though is that many of the games are maybe too long, not by a lot but it allows for some gamey type stuff like zipping in a truck or half track to take a VP marker when you have been getting kicked all game. If the games were slightly shorter (only some by the way) it would force more tactical thought and use of force - well at least that is my thought, a good long stomping is fun too 

-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am