How to add a 3D unit?
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Hmmm - maybe. Going from .X to S3F might work - although that assumes a .X exporter for every platform.
But without the infantry animations to work from, it becomes very hard for people to generate new infantry units.
I'm working hard on a more robust MP replay system at the moment, but I will investigate whether your idea could at least simplify one half of the process!
Thanks
Pip
But without the infantry animations to work from, it becomes very hard for people to generate new infantry units.
I'm working hard on a more robust MP replay system at the moment, but I will investigate whether your idea could at least simplify one half of the process!
Thanks
Pip
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I have updated the _3DS.zip file with new .X files. These are in binary format and seem to load up correctly (they run fine in the DX viewer), so that might be something you can work on until I get a more robust solution in place! I am looking at something which will convert from .X files to S3F, but no timeline at present.
Cheers
Pip
Cheers
Pip
That's great news Pip! ... thanks for update.
I'll have a look and get back to you in a few hours (at work now so can't check).
I'm getting desperate now because my modding has brought me to the point where I need to make models.
My MINEFIELD's are looking very ugly with the smoke and mirror's I'm currently using.
You'll
and
at the same time ...
Thanks
I'll have a look and get back to you in a few hours (at work now so can't check).
I'm getting desperate now because my modding has brought me to the point where I need to make models.
My MINEFIELD's are looking very ugly with the smoke and mirror's I'm currently using.
You'll



Thanks
Pip,pipfromslitherine wrote:I have updated the _3DS.zip file with new .X files. These are in binary format and seem to load up correctly (they run fine in the DX viewer), so that might be something you can work on until I get a more robust solution in place! I am looking at something which will convert from .X files to S3F, but no timeline at present.
Cheers
Pip
Works beatifully in fragMotion !
MS3D can't import animation but the mesh is all correct, albeit the dummy "arms extended" but that's normal.
I can't believe you have 826 frames of animation for the churchill

The infantry figure seems to slowly "lean over" as it animates but I suppose that's corrected by your engine.
I'm beginning to drool

Thanks for your support!
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Now that we have had the game for a while, I am looking at some of the early posts.
Since I am now unemployed I thought I would try to learn 3D to keep me busy.
I installed blender. Free, not user friendly, lots of hotkeys to remember. Uses python for scripts.
Looked at fragmotion. Uses Lua or C++ to script.
The game uses CScript, Max uses MaxScript. I found a program to convert MS to python for use in Max but not sure it would work to convert MS to python to use in blender.
I am looking at the s3f converter in notepad++ and wondering how to convert it to something the other programs can use. I assume that is what Pip is talking about when he mentions coming up with an exporter for other programs.
Pip, any news?
Since I am now unemployed I thought I would try to learn 3D to keep me busy.
I installed blender. Free, not user friendly, lots of hotkeys to remember. Uses python for scripts.
Looked at fragmotion. Uses Lua or C++ to script.
The game uses CScript, Max uses MaxScript. I found a program to convert MS to python for use in Max but not sure it would work to convert MS to python to use in blender.
I am looking at the s3f converter in notepad++ and wondering how to convert it to something the other programs can use. I assume that is what Pip is talking about when he mentions coming up with an exporter for other programs.
Pip, any news?
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- Site Admin
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- BA Moderator
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- BA Moderator
- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
fragmotion seems to be the easiest to use but for 3ds will only import the mesh and won't export 3ds. Not free
blender seems the most difficult to use but imports and exports 3ds. Is free
google sketcher will only make objects with the free version.
Mikeshape 3D was tried by another game team and discarded for frag.
It seems that the mods that we have so far have been done by people with access to Max.
blender seems the most difficult to use but imports and exports 3ds. Is free
google sketcher will only make objects with the free version.
Mikeshape 3D was tried by another game team and discarded for frag.
It seems that the mods that we have so far have been done by people with access to Max.
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Somewhere I read that you can learn Python in a day. Armed with confidence and no job, I started the tutorial this morning.
Python was already installed as it is needed for blender.
My goal, convert the BA exporter to a Python script for blender. Opening the converter in Notepad++ it looks similar to the cscripts we have been modding in BA. Which turns out is similar to Python.
Thank goodness I messed with DOS years ago and fought with ubuntu linux last year.
I soaked it up like a sponge until #6 Modules and Scripts. My command line isn't working like the tutorial. By now it is afternoon and I start bing and google looking for answers. My first thought was that the tut was written for 2.7, dated today, 02Nov and that maybe it is different that 2.6. Nope. I found the 2.6 tut and older ones that use the same text and examples.
It's now evening and I think I'll quit for the night.
Python was already installed as it is needed for blender.
My goal, convert the BA exporter to a Python script for blender. Opening the converter in Notepad++ it looks similar to the cscripts we have been modding in BA. Which turns out is similar to Python.
Thank goodness I messed with DOS years ago and fought with ubuntu linux last year.
I soaked it up like a sponge until #6 Modules and Scripts. My command line isn't working like the tutorial. By now it is afternoon and I start bing and google looking for answers. My first thought was that the tut was written for 2.7, dated today, 02Nov and that maybe it is different that 2.6. Nope. I found the 2.6 tut and older ones that use the same text and examples.
It's now evening and I think I'll quit for the night.
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I probably won't get a chance to look at this stuff until after the France expansion has shipped I'm afraid. 
So if you can work it out, then awesome! If there are other exporter scripts out there, they would probably have some good info on how to extract the positions etc at a given frame.
Cheers
Pip

So if you can work it out, then awesome! If there are other exporter scripts out there, they would probably have some good info on how to extract the positions etc at a given frame.
Cheers
Pip