MP imbalance
Moderators: Slitherine Core, BA Moderators
MP imbalance
IMHO If Panthers and Tigers are going to have a force field I think their numbers/quantity in scenarios for MP need to be re-evaluated .
Take “race for the town” with 3 panthers and 1 king tiger sure makes things one-sided don’t you think ?
If “historical accuracy “ was the objective with the patch I would think “historical numbers” of these beast on the battlefield should be also included.
Take “race for the town” with 3 panthers and 1 king tiger sure makes things one-sided don’t you think ?
If “historical accuracy “ was the objective with the patch I would think “historical numbers” of these beast on the battlefield should be also included.
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I have only played it once but it felt fairly balanced. I was German and I had only one Panther and one Puma left when my opponent surrendered. Maybe I misshandled my panzers but he showed me they could be taken out. The Königstiger were very prone to malfunction so I never had much help from it. It was taken out by heavy bombardment that got it down in moral and then destroyed by some inferior american tank
In fact my infantry was the main factor in achieving victory.

This is also my favorite MP map and believe is quite balanced. Its tough to win as the Allies but definitely doable if you dont go for the head to head option, which you will surely fail at. Outflankhing here is the key, although against a smart opponent is hard to achieve.
My only concern with this (as with any other MP scenario) is that knowing what and where your opponent is moving his units (because of that info bar on the bottom) can have an impact in the game.
Other than that its just a matter of not using Shermans like Panthers...they are quite different!
My only concern with this (as with any other MP scenario) is that knowing what and where your opponent is moving his units (because of that info bar on the bottom) can have an impact in the game.
Other than that its just a matter of not using Shermans like Panthers...they are quite different!
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Allies
Allied
8 Sherman’s ,1 jumbo
2 M36’s
4 M24’s
2 M10’s
1 Priest
1 Sherman rocket
12 M3 halftracks
1 M16 (AA)
4 squads of Airborne (moral @ 125)
1 50 cal
1 Bazooka
6 squads of reg Infantry
P47 , Artillery
Axis
4 Panthers
1 King Tiger
2 Marder III
3 Stug G
2 Puma
1 Wespe
2 SDKFZ 251/9
1 SDKFZ 251/1
10 SDKFZ 251/1
1 Flammpanzer
1 Wirblewind (AA)
6 squads of SS (moral @ 125)
5 squads of reg infantry
1 squad of Panzershreck
ME262 , Nebelwerfer
With 16-17 turns to turn the German flank and retain the majority of objectives is not going too happen with a player that KNOWS what “tactics “ the Allied forces need to employ against the German force field armor.
Can I post the game results , proving my point ?LOGAN5 wrote:I couldn't disagree more, Race for the Town is the most balanced and best MP scenario in the game right now... please don't change it.. it is a perfect mix of units on both sides. If you want to try, setup a game and I will let you be Germans, just PM me the password.
Allied
8 Sherman’s ,1 jumbo
2 M36’s
4 M24’s
2 M10’s
1 Priest
1 Sherman rocket
12 M3 halftracks
1 M16 (AA)
4 squads of Airborne (moral @ 125)
1 50 cal
1 Bazooka
6 squads of reg Infantry
P47 , Artillery
Axis
4 Panthers
1 King Tiger
2 Marder III
3 Stug G
2 Puma
1 Wespe
2 SDKFZ 251/9
1 SDKFZ 251/1
10 SDKFZ 251/1
1 Flammpanzer
1 Wirblewind (AA)
6 squads of SS (moral @ 125)
5 squads of reg infantry
1 squad of Panzershreck
ME262 , Nebelwerfer
With 16-17 turns to turn the German flank and retain the majority of objectives is not going too happen with a player that KNOWS what “tactics “ the Allied forces need to employ against the German force field armor.
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The German player needs to fight on a smaller front. You have to push in one place with all your armour. If you spreak out you'll get picked off. Hold one flank and push on the other or in the centre. If you avoid flank shots and short ranmge shots your heavy tanks are almost invulnerable.
I am just finihsing off a game where I've lost 1 Panther, 2 MarderIII's, the flampanzer, some half tracks and 4 infantry squads. The US have aroudn 4 tanks left and an infantry squad.
An inexperiecned German player will be easy meat but don't underestimate the power of 4 Panthers and KT!
I am just finihsing off a game where I've lost 1 Panther, 2 MarderIII's, the flampanzer, some half tracks and 4 infantry squads. The US have aroudn 4 tanks left and an infantry squad.
An inexperiecned German player will be easy meat but don't underestimate the power of 4 Panthers and KT!
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