The new 4.06 of the rules looks really good. The layout is a lot clearer and the glossary is taking shape. I think the forthcoming diagrams the rules will be just about there. All in all getting more excited and cannot wait to see the next update.
Questions Not Covered In The New Rules
I??™ve kept a list of questions answered by the team over the course of the rules so far, and here are the ones that are still missing answers in the new version of the rules. Apologies if I have missed where these have been answered ??“ just let me know.
??? Is the terrain adjustment dice rolled before or after the placement of terrain?
After.
??? Can you slide terrain off the table?
No.
??? Does an terrain adjustment score of 0 mean you cannot do anything to the piece and does an adjustment score of 7 mean you can remove the piece?
Yes.
??? Can you choose where in an expansion you expand, beginning or end?
The precedent in my games has been that you can expand before or after movement.
??? When you turn 90 degrees and advance can you do the turn at the end, i.e. advance and then turn 90 degress?
It can be either. This will be clarified in the next update.
??? If a BG evades and the bases end up with gaps (due to the BG being angled and fleeing away along the line of the charging unit) - how do you close the gap? Do bases at the back shuffle forward or do the bases at the front shuffle back?
Up near the top of our dicsussion list at present. Bascially they reform as they move the next time.
New Questions
??? Do general bases count towards ???Pre-Battle Initiative Modifiers???? (I??™d prefer not as this would mean there is still an incentive to take cavalry generals over other generals for no points).
??? A single BG with a general seems to be able to perform any move for a 1st move (whereas a multi-BG BL is limited to Advances) and then make a 2nd move. Is this right - it seems to make a single BG with a general quite manoeuvrable?
??? Allocation of Combat Dice involving multiple BGs caused us a few headaches the other night. Firstly we presume that the number of combat dice are determined at the start for each BG and then allocated to each partial fight (otherwise if you did numbers individually for each partial fight supporting archers for example could get more dice due to the rounding up of halves)? Secondly, allocation of combat dice between partial fights is not well described - see diagram for an explanation of the situation. How combat dice are allocated in this case is not covered ??“ there is no mention of preference where bases overlap each other.
It is clear from the ???Troops Eligible To Fight In The Impact Phase??? that Pink2, Blue1, Blue2 and Green1 are eligible. OrangeA,B,C and D are also all eligible. Orange I,J,K and L are all able to provide supporting fire at impact.
Orange has a total of 8 spearmen dice and 2 supporting fire dice. Pink has 2 cataphract dice, Blue 4 and Green 2.
How are the dice allocated?


