TILE Bugs

Tech support for Battle Academy

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Merr
Captain - Heavy Cruiser
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Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

TILE Bugs

Post by Merr »

1. Duplicate Tile[id] in TILES.txt ...located in folder ... \Battlefield Academy\Data\TILES\MoreTiles

I don't know if it's causing trouble but there are two [Tile17] entries, second entry between 21 and 22 ;

Code: Select all

[Tile21]
TERRAIN_0_0 OpenGround
TEXX_0_0 5
TEXY_0_0 2
TEXTURE_0_0 0
[Tile17]
TERRAIN_0_0 OpenGround
TEXX_0_0 0
TEXY_0_0 2
TEXTURE_0_0 0

[Tile22]
TERRAIN_0_0 OpenGround
TEXX_0_0 6
TEXY_0_0 2
TEXTURE_0_0 0 
2. FORD tile overlay [Tile59] (in all three overlay folders) not changing tile type ... still shows as Water (impassable)

I solved this by adding a terrain type (using rough ground as example) ;

Code: Select all

[Tile59]
LAYER 1
TERRAIN_0_0 RoughGround
TEXX_0_0 2
TEXY_0_0 7
TEXTURE_0_0 1 
Hope this helps.
Merr
Captain - Heavy Cruiser
Captain - Heavy Cruiser
Posts: 903
Joined: Mon Aug 16, 2010 2:00 pm

Post by Merr »

Pip,

This little typo appears to have slipped by you, as no one responded last year to my post ... It's still there (double tile17 entry) .... I haven't tried the ford tile yet.

Again, I don't know if this can cause a problem anywhere ... doesn't crash the game that's for sure! (re: tile17).
pipfromslitherine
Site Admin
Site Admin
Posts: 9928
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

I'll pass it across to our resident tile expert to decide on what to do :)

Cheers

Pip
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