combat mechanism and cohesion questions

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mceochaidh
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 480
Joined: Sun Jun 20, 2010 4:39 pm

combat mechanism and cohesion questions

Post by mceochaidh »

Question#1 - In the Attacks section of online manual, under impact and mele combat it states:

A single + symbol indicates a 50% chance of hitting in the highlighted combat. Then it states:
No + or - symbol indicates a 50% chance of hitting in the highlighted combat.

Is this correct that it does not matter whether you have a + or no + or - to have 50% chance of a hit? It seems that a single + should have more than a 50% chance, or at least a better chance than a no + or - for the attack.

Question#2 - Results of cohesion test, less than 3 - A battle group will drop two cohesion levels if testing for friends routing, the loss of a general or a MAJOR DEFEAT in close combat otherise one level.

What is the definition of a major defeat?

Question#3 - in Combat Mechanism section - A BG retains the die roll from its initial IMPACT combat IN A SINGLE PLAYER TURN, AND USES THAT SAME DIE ROLL IN ALL SUBSEQUENT COHESION TESTS FROM LOSING AN IMPACT COMBAT IN A SINGLE PLAYER TURN.

Yet under Cohesion Tests, How BG Test Cohesion, it states "A BG is given a score from the virtual roll of two six sided dice and these are added together to get a base cohesion test score. It is my understanding that each "base attack" has a die roll and there could be as many as six base attacks. If so, which two die rolls are retained to use in ALL SUBSEQUENT COHESION TESTS?

Or do I just not understand the mechanism?

Help!
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

I can give you the hit scores needed from the TT rules which I think should be the same here.
++ vs --, ++3 to hit -- 5 to hit
+ vs - , + 4 to hit - 5 to hit
no POA advantage both need to score a 4 to hit.
The numbers I listed are what you need to roll on a single die to score a hit.

Once again from the TT rules you need to score at least 2 hits in combat to cause a loss of 2 cohesion levels, I would think it would take a fairly hefty % loss to do this, just not sure how much it would be.

About the die roll, an example, you get charged and lose the impact combat. Immediately after you roll for a cohesion test. If you need to check cohesion again during that same turn from other combats, you get charged again or a melee, you would use the initial die roll from your first cohesion test of that turn. Roll well you have a good chance of surviving, roll poorly the first time its not a pretty sight. I can only guess that is what they are referring to, so hope I am correct in my analysis.
Rom1944
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 71
Joined: Sat May 08, 2010 3:47 pm

Post by Rom1944 »

in the same topic i have a question regarding rear support i learned the other day that having a bg in the rear of another give bonus to cohesion test it is worth of having formation with rear support when i first started playing the only thing i gained doing this was gettin bg disrupted by routing units.
deeter
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1987
Joined: Sat Sep 06, 2008 8:52 pm

Post by deeter »

Rommel,

Cohesion is the most important thing in this game, so having rear support either from a leader or any unit is a big help. An inspired leader in the rear would bring you up three or four points making it very hard for you to lose cohesion. Also remember bad terrain will hurt your cohesion and your cohension tests.

Deeter
Rom1944
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 71
Joined: Sat May 08, 2010 3:47 pm

Post by Rom1944 »

thanks for the info.
that must be the reason that sometimes my center crumbles like there is no tomorrow i will try to do better formations in the future, i dont know a lot of the rules because i never played the TT i love to but where i live the maximum you can expect in TT gaming is warhammer.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

If you use rear support try to place one unit behind two friends leave a space and place another unit etc. The gaps should allow for routing lanes if your front line flees back. 1 hex of rear support can cover 2 hexes of front line troops.
I have used this spacing and it kind of keeps your rear line from being disrupted when the front decides to head back for an early supper.
Too bad on the TT situation, the games play differently but the TT game is quite fun. FOG Renaissance is due out next month for the TT, hope to see a PC version soon too :)
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