Farcical Combat Results

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Xiggy
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
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Joined: Tue Feb 16, 2010 7:55 pm

Post by Xiggy »

The way you scroll back is the up arrow key. Keeps quite of bit of the results.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Beli4sarius
i still dont know what you mean by peasant units..... The only peasant units really, in SOA are the mobs and these will crumble rapidly when hit by basically any unit (of course if its 4 mobs to one, well #s of course can make a differnence)

Bascially most "peasant units" i think you are refering too are likly heavy infanty spears , whether offensive or defensive or even heavy weapons guys of average qualty, charging a spear unit with knights is generally NOT a good idea, but heavy weapons , well you should be able to win the combat, howver if you dont disorder them they will do some damages to the knights in melee (as the heavy weapon drops away the knights poa for better armour)

Overall i think the balances between differnt unit types in combat are reasonably feasable (or realistic) in most situations, of course allowing for the occasional archer holding up 3 pike units but what can ya do!

In the end the overall flow seams to be about right
Belis4rius
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Tue Aug 17, 2010 4:52 pm
Location: UK

Post by Belis4rius »

Maybe I think a bit too much of myself, lol.

I think the 'peasants' in my original post were actually crossbow armed MF and they were hit by superior knights in the open. It's so long ago and my memory is not what it used to be. In all other posts I use the term 'peasants' loosely, I apologise.

I was going to mark down some other results which I thought preposterous, but there are so many and as this thread points out many times over, it's really a like it or lump it game, and for me the jury is still out but sliding towards the lump its.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Belis4rius wrote:Maybe I think a bit too much of myself, lol.

I think the 'peasants' in my original post were actually crossbow armed MF and they were hit by superior knights in the open. It's so long ago and my memory is not what it used to be. In all other posts I use the term 'peasants' loosely, I apologise.

I was going to mark down some other results which I thought preposterous, but there are so many and as this thread points out many times over, it's really a like it or lump it game, and for me the jury is still out but sliding towards the lump its.

Ah medium foot bows
What is not very well documented is that when charged frontally, medium bows actually get to roll 6 dice! This obvioulsy, even if their per roll chancce to hit might be lower than the knights , gives them a better chance to get hits.....
I think this is supposed to represent a last volley at pb range...
Xiggy
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 283
Joined: Tue Feb 16, 2010 7:55 pm

Post by Xiggy »

Actually you can scroll back with your mouse wheel. I just tried it. It is very informative as long as you have all the detailed results turned on.
tbopper1
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sun Jan 24, 2010 2:40 am

Post by tbopper1 »

Seems I should be playing Beli4sarius. My MF bow stop nobody! From Lt Chariots to Spartan hoplites, a little dust up on impact then the line is gone. A preposterous result or two for my poor Mede's would be a nice change.
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

Combat

Post by ericdoman1 »

Hi y'all

I felt the same way as the Byzantine Emperor at the beginning but and don't take this the wrong way I was losing most of my games. I have improved considerably from the start.

As for TT games It has been over 30 years for me, Played in numerous competitions as well. At the beginning not very good but improved down the line. In said competitions you would always have the usual suspects winning competitions or consistently top 3. There is a player of FOG-pc who has been unbeaten for 8 months? I have about a 70% victory rate and I play too much with all sorts of armies. As with most things you improve with practice.

Early days Belis4rius and remember when you are playing ask your opponent why that happened, everybody helps.

Cheers

Eric
SRW1962
Field of Glory Moderator
Field of Glory Moderator
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Post by SRW1962 »

Interesting thread this one and I can certainly see why the casualties cause a bit of a kerfuffle. Overall I like the game and feel that in general its getting better and gives a good game, whether this is 'realistic' is a matter of much debate, but generally its pretty okay. The casualties in terms of numbers of actual men killed do personally irritate me, so I turned it to percent losses, which still irritate me, but then I rationalise that its just the same for my opponent, so we all suffer just as badly at times. The reason why the casualties irritate me is because they are not part of the TT game and added to the PC game for I can only presume extra realism, which is exactly what many people seem to complain that they are not, and I would have to agree that all the casualties seem to do is cause confusion and dismay. I would suppose that the 'death roll' system as used in the TT game might also be seen as unrealistic whereby a smaller unit can lose 25% of its bases in one turn in melee etc. or a larger unit may rout with no actual losses of bases, all abstract in the way they deal with casualties but in the TT world actually pretty okay. The only thing I dislike is that the gradual loss of men does by default add up to a step loss every 25% and it does seem that sometimes it does go badly against you time and again, but then rest assured your opponent is probably thinking the same at times. In a way, it might be better for all not to see the casualties and be able to turn them off although behind the scenes they may be working just the same, I know I would like that, ignorance is bliss at times and what you can't see can't hurt you sort of mentality. I know that the system as it is will remain regardless of our murmers of discontent at times, but the lights off option would be easy to do in the preferences of the game. In fact nowadays I actually prefer not to even see whether a unit has a D or F against it, as to me this really does not mean that a unit is in such a bad way as you might think at first glance but just means they get less dice or a slight minus modifier depending upon circumstances and with the luck of a 6 sided dice there is always a chance as many people can testify to, that lady luck will play a hand. Even the percentage chances given in the little shields can be misleading and again I was far happier before I actually knew what they were for and again nowadays I tend to ignore them. Overall I would say that the more information we are given as players the less realistic it actually becomes as all an ancient or medieval general would really be aware of is that unit A or B is in combat and appear to be doing okay or not, numbers killed etc. would be something to reckon with after the battle was over. The general feel of the game as it degenerates in to localised fights etc. I really like, especially when battlelines breakup and there are units routing and breakthroughs all over the place. It must be a pretty good game as like most on here I started off loving it, then hating it, then loving it again, but never actually bored of it, sort of like an affair with a totally deranged but amazingly beautiful woman, Cameron Diaz comes to mind, not that I have ever had an affair with her of course, and just in case she plays FOG and is reading this the devs added the deranged bit, and the lights off option would never be a consideration when playing with Cameron Diaz.
ericdoman1
General - King Tiger
General - King Tiger
Posts: 3776
Joined: Tue Jun 15, 2010 6:43 pm
Location: Wales

A game

Post by ericdoman1 »

Dear Cameron

If you are reading this would you like to play a game or 10000000000 with me.

Cheers

Eric
CheerfullyInsane
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 302
Joined: Sat Aug 14, 2010 12:11 pm
Location: Birkerød, Denmark

Post by CheerfullyInsane »

SRW1962 wrote:It must be a pretty good game as like most on here I started off loving it, then hating it, then loving it again, but never actually bored of it, sort of like an affair with a totally deranged but amazingly beautiful woman.....
Couldn't agree more.
Although right now I'm hating it, after being slapped around by Lady Luck.
Finally figured out some of the underlying basics about melee/impact combat, and then this happens.
(I realize I'm whining here, but if you had witnessed my last 3 games, you'd know it was justified.....)
Luck is and should be a factor, but this is ridiculous.
40+ dice results in 3( :shock: ) hits.....Not sure where my cavalry got their horses, but they must be the most underfed, bowlegged, feeble nags this side of the Atlantic.
Had 12 steady units rout due to failed cohesion tests in one turn.......(resigned after that spectacular display of synchronized back-pedaling)
Even lost a game to the AI because my entire line fled at the sight of an enemy bowman. :oops:

I read somewhere a suggestion of having a log for each game.
Anyone know if this is on the to-do list for future updates?
Might be nice to have a special rule saying I should have 20% more troops, due to being repeatedly buggered by the dice. :mrgreen:

CheerfullyInsane
I've got two words for ya: Math is hard.
Geordietaf
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
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Post by Geordietaf »

Cheerfully Insane, you are obviously unaware of the reason for all your ill luck - hidden from your view on the battlefield are units not to be found in the Help section (no surprise there).

They are the Hexham Invisible Fighting Goats, not under the control of the other player, who in all likelihood is totally unaware of the help they are providing. Just as your Elite Pike armed HF are about to rear charge a fragged poor LF archer they intervene with a surreptitious but nonetheless deadly butt to your troops' unprepared butts: the result is obvious.....

Next time you play, offer a prayer to the Hexham Invisible Fighting Goats before you begin and all will be well.

BTW I understand Pantherboy breeds Hexham Invisible Fighting Goats in his Japanese mountain fastness.
CheerfullyInsane
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 302
Joined: Sat Aug 14, 2010 12:11 pm
Location: Birkerød, Denmark

Post by CheerfullyInsane »

Geordietaf wrote:Cheerfully Insane, you are obviously unaware of the reason for all your ill luck - hidden from your view on the battlefield are units not to be found in the Help section (no surprise there).

They are the Hexham Invisible Fighting Goats, not under the control of the other player, who in all likelihood is totally unaware of the help they are providing. Just as your Elite Pike armed HF are about to rear charge a fragged poor LF archer they intervene with a surreptitious but nonetheless deadly butt to your troops' unprepared butts: the result is obvious.....

Next time you play, offer a prayer to the Hexham Invisible Fighting Goats before you begin and all will be well.

BTW I understand Pantherboy breeds Hexham Invisible Fighting Goats in his Japanese mountain fastness.
AHA!
I knew it!

Not to worry though, I have my own secret weapon ready........
Enter the MKULTRA Project!
Also affectionately known as "The Men Who Stare At Goats"!

With these elite (if slightly demented) heroes on my side the Hexham Invisible Fighti.......
Wait a minute........Invisible?!?
Makes it a little harder to stare them down, and kill them using Vulcan Mindmelt (TM) techniques.

Curses! Foiled again! :mrgreen:

CheerfullyInsane
I've got two words for ya: Math is hard.
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