I agree with the main point of this post, how hard is to make effective/historical use of skirmishing tactics within FOG rules.
But is also true that if the Skythians the author is using against Spartans would have been able to run near, fire, then retreat a bit, to begin it again turn after turn, without never be catched .. anybody would then be playing with Skythians.. :p
Sure there is something to adjust ,as it is true what was stated.. also.. maybe i'm a newbie of FOG (but not of wargames) , but my first MP battle has been between my Egyptians and Spartans.
guess who won ?
:p
not me.. but that is not the point,
sure i was a non expert player against one with some more experience, but i felt my line of spearman in cotton-skirt and cardboard shields was a bit too light to face those greek panzers !
But this can/should be balanced by numbers, while in reality i didnt felt that my line was SOOOO bigger or thicker then his.. on the reverse he got 2 lines of hoplite.. me maybe 2.5 ..
can you figure a knife in the butter ?
mmhh.. so my question is..
are there already established KILLER ARMIES ?
Someone said to me that spartan are very often used..
and , connecting with the origin of this post, maybe, the balance in number/cost of some type of troops shell be corrected..especially the cost of heavy vs lights,
maybe , i hope, the slitherine guys will check the results of our battles on MP, emending with relative players capabilities, and after some 1.000 -2.000 battles.. try to desume statistically:
why spartans win 70% of their battles while Skythians only 30 % ?
Then.. if that proportion is felt is correct to be that way..ok.
But this then shell be stated in order of battles near the title/name: ie : (
this Army statistically win just 20% of their battles ).. wanna play it ?
Here again the historical point of view dont match exactly the gamers pov, from a gamer point of view each army shell be able to win 50% of their battles in average, but from historical point of view somemone can also say that Spartan would have won 100% of the times against Egyptians..
I dunno the design filosophy under this point of the game.
And sure each army can be more effective against some other, while being more weak against others..
anyway... is true that having the log of our battles at disposal, when the data collected will be large enough, someone could then start a good analysis and apart from stating: "Army no° NN of the book BB is the better of the world" .. could then ask
"but.. is not that this army is the most powerful, cause their troops are cheaper then what should be ?"
Anyway.. i'm the last one arrived here.. so i just speak as it comes.. i know i shell listen more !
final idea..

(BALANCING VICTORIES vs POWER OF AN ARMY)
maybe, when will be stated statistically that egyptians can win 33%, spartan 60%, roman 65%, of their battles, and this is felt to be correct (as Spartan WERE that time stronger) .. thus..
in MP on the server, let's give different value , with points or i dunno, to different victories, i mean.. winning with an army that won 70% of their games.. will give just 30% of victory points for a hypotetical ranking.. while winning with an army that is stated to won only 20% would give you 80% of maximum victory point available.
This way players would be encouraged to try to use also weaker armies to try to collect more victory points if they are good enough and lucky to win a battle with them..
on the reverse maybe players with more experience can tell me that all armies have same % of victories.. ( but..intuitively it dont seem to me to work that way)