Countering Benny Hill

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lawrenceg
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Countering Benny Hill

Post by lawrenceg »

Possible anti-Benny Hill idea

If the army is close to army rout, a BG that evades, or a BG that ends a
move further away from enemy that were in a position to declare a charge on
it, has to take a CT.

Rationale: if the army is close to breaking point, troops running away from
enemy are more likely to decide to keep going.

Alternatively, use the logic that if the army is close to breaking then
other troops may panic if they see friends apparently running away from
enemy. In that case either the nearest, or perhaps the furthest, BG would
test instead.

Exactly what "close to army rout" means would have to be defined, based on
testing and possibly on number of BGs in the army if big armies really are
harder to break. So it could be

Army 10 or less, within 1 AP
Army 11-15, within 2 AP
Army 16-20 within 3 AP
+1 AP per 5 BG.

Basically the idea is to capture the situation where the player has given up
actually fighting and dedicated himself to preserving his own units to avoid
the arbitrary army rout criterion.
Lawrence Greaves
philqw78
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Post by philqw78 »

But players may just Benny Hill earlier if this was brought in.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
olivier
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Post by olivier »

Some players flee as soon as the game begin ! :shock:
Lionelc62
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Post by Lionelc62 »

olivier wrote:Some players flee as soon as the game begin ! :shock:
Against you (n°1 french and n° 1 ELO) perhaps but never against me ;)



Lionel
hazelbark
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Post by hazelbark »

How about a lost commander modifier.

For determining army break after time is called. A game that has "timed out" each lost general counts as 2 AP lost.

This may push a small number of games to some level of decision.
hazelbark
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Post by hazelbark »

Another option is the army which is closer to defeat when time is called, any BG with 6 MU of its own board edge or a side edge counts as lost

Means the Benny Hill has to fear the edge.
philqw78
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Post by philqw78 »

hazelbark wrote:Another option is the army which is closer to defeat when time is called, any BG with 6 MU of its own board edge or a side edge counts as lost

Means the Benny Hill has to fear the edge.
Or just get your shock troops gto charge there since his skirmishers can turn and move and your shock chargers are stuck there for 2 of your own moves minimum
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
lawrenceg
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Post by lawrenceg »

philqw78 wrote:But players may just Benny Hill earlier if this was brought in.
Yes, but then you have more time to catch them and more targets to catch and probably more units to catch them with because the opponent has stopped attackin you earlier.
Lawrence Greaves
Jilu
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Post by Jilu »

ok for us foreigners what is the Benny Hill thing ?
lawrenceg
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Post by lawrenceg »

It is when one side runs away with all its remaining BGs but twists and turns to keep them on the table to ensure they lose no more APs.
Lawrence Greaves
Jilu
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Post by Jilu »

lawrenceg wrote:It is when one side runs away with all its remaining BGs but twists and turns to keep them on the table to ensure they lose no more APs.
oh ok never seen that happen but ok i see the point.
philqw78
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Post by philqw78 »

Benny Hill in practice

http://en.kendincos.net/video-dvvnl-the ... edits.html

Play this, you will get the idea.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
azrael86
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For the true aficionado....

Post by azrael86 »

philqw78
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Re: For the true aficionado....

Post by philqw78 »

half man a biscuit, must be you
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
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