Panthers and Tigers boggs down a lot, though...

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i think the solution is to just give panthers and tigers more range. as the comments earlier correctly pointed out, panthers and tigers had excellent range (could take out tanks up to 2km out) and also better optics. by giving them more range it would bring more realism to the game and solve the issues raised by this thread. in practice in the game, given the maps are pretty close quarters, it would only be in selected areas on the map where they could take advantage of this superior range.himmelstoss wrote:well anyhow...is there anything done to beef up the german tanks?![]()
himmel
Obsolete wrote:I'm not sure what is meant by "brew-up",
American tanks were called Flaming-Coffins for a real good reason. Because they were! Even if you failed to take one totally out by a direct hit, they caught on fire so easily. The problem was so bad, that both the Brits and Russians (who were being sold the hardware) continued to scream down the throats of the American manufacturers. However, this still seems to have landed on deaf ears, and I do not know how such a bad design flaw could continue on such a large scale. IIRC, there eventually was a super-duper M5 model that was changed to diesel, etc, but by that time the Russians laughed the Americans right off the barganing table.
And don't even get me started on all the other terrible yet mass-produced allied design flaws.
Deadmeat1471 wrote:'But really, I have been forced when using them, to use them cowering behind Pz IV and Stugs too afraid to duke it out with Sherman schlock. '
This is semi realistic, cant speak for the power of tigers but the tactic was called the panzer keel (i think), they had the medium and light tanks as a screening force protecting the heavier tanks.
WillyPete wrote:Obsolete wrote:I'm not sure what is meant by "brew-up",
What bargaining table are you talking about? The Lend-Lease? The russians were more than happy to accept all the shermans, air cobras, and trucks the americans were willing to hand over...The other major Lend-Lease recipient of the M3, the Soviet Union, was even less happy with the tank, considering it undergunned, underarmored, likely to catch fire, and too sensitive to fuel quality. The narrow tracks were highly unsuited to operation in winter conditions, as they resulted in high ground pressures under which the tank sank into the snow. Further, the M3's radial aircraft engine required high-octane fuel, which complicated Soviet logistics as most of their tanks used diesel... -- In 1943, the Red Army tried out the M5 and decided that the upgraded design was not much better than the M3. Being less desperate than in 1941, the Soviets turned down an American offer to supply the M5.
In most cases the Panther's gun mantlet could not be penetrated by the M4s 75 mm gun, the T-34s 76.2 mm gun, or the T-34-85s 85 mm gun. But it could be penetrated by well-aimed shots at 100 m by the later M4A3E8s 76 mm gun, at 500 m by the Soviet A-19 122 mm gun on the IS-2 and at over 2500 yards (2286 m) by the British 17-pounder using APDS ammunition. The side turret armor of 45 mm (1.8 in) was vulnerable to penetration at long range by almost all Allied tank guns, including the M4's 75 mm gun which could punch through at 1500 m.[43] These were the main reasons for continued work on a redesigned Panther turret, the Schmalturm.
Yeah, I agree. I guess my whole point is that currently, these tanks are not feared at all in game and they really should be.iainmcneil wrote:You can find many variations on these values so any one source is not very reliable. Much depended on build quality which was a lot lower late war as materials were not the ones intended to be used due to shortages.